Template:Cam functions c: Difference between revisions
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*[[Cam::renderScriptS|mp.game.cam.renderScriptS]] | |||
*[[Cam:: | *[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]] | ||
*[[Cam:: | *[[Cam::stopRenderingScriptCamsUsingCatchUp|mp.game.cam.stopRenderingScriptCamsUsingCatchUp]] | ||
*[[Cam:: | *[[Cam::create|mp.game.cam.create]] | ||
*[[Cam:: | *[[Cam::createCam|mp.game.cam.createCam]] | ||
*[[Cam:: | *[[Cam::createWithParams|mp.game.cam.createWithParams]] | ||
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]] | *[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]] | ||
*[[Cam::createEra|mp.game.cam.createEra]] | |||
*[[Cam::createCamera|mp.game.cam.createCamera]] | |||
*[[Cam::createEraWithParams|mp.game.cam.createEraWithParams]] | |||
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]] | *[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]] | ||
*[[Cam:: | *[[Cam::destroy|mp.game.cam.destroy]] | ||
*[[Cam:: | *[[Cam::destroyAllS|mp.game.cam.destroyAllS]] | ||
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]] | *[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]] | ||
*[[Cam::doesExist|mp.game.cam.doesExist]] | |||
*[[Cam::setActive|mp.game.cam.setActive]] | |||
*[[Cam::isActive|mp.game.cam.isActive]] | |||
*[[Cam::isRendering|mp.game.cam.isRendering]] | |||
*[[Cam::getRendering|mp.game.cam.getRendering]] | |||
*[[Cam::getCoord|mp.game.cam.getCoord]] | |||
*[[Cam::getRot|mp.game.cam.getRot]] | |||
*[[Cam::getFov|mp.game.cam.getFov]] | |||
*[[Cam::getNearClip|mp.game.cam.getNearClip]] | |||
*[[Cam::getFarClip|mp.game.cam.getFarClip]] | |||
*[[Cam::getFarDof|mp.game.cam.getFarDof]] | |||
*[[Cam::setParams|mp.game.cam.setParams]] | |||
*[[Cam::setCoord|mp.game.cam.setCoord]] | |||
*[[Cam::setRot|mp.game.cam.setRot]] | |||
*[[Cam::setFov|mp.game.cam.setFov]] | |||
*[[Cam::setNearClip|mp.game.cam.setNearClip]] | |||
*[[Cam::setFarClip|mp.game.cam.setFarClip]] | |||
*[[Cam::setMotionBlurStrength|mp.game.cam.setMotionBlurStrength]] | |||
*[[Cam::setNearDof|mp.game.cam.setNearDof]] | |||
*[[Cam::setFarDof|mp.game.cam.setFarDof]] | |||
*[[Cam::setDofStrength|mp.game.cam.setDofStrength]] | |||
*[[Cam::setDofPlanes|mp.game.cam.setDofPlanes]] | |||
*[[Cam::setUseShallowDofMode|mp.game.cam.setUseShallowDofMode]] | |||
*[[Cam::setUseHiDof|mp.game.cam.setUseHiDof]] | |||
*[[Cam::setDofFnumberOfLens|mp.game.cam.setDofFnumberOfLens]] | |||
*[[Cam::setDofFocalLengthMultiplier|mp.game.cam.setDofFocalLengthMultiplier]] | |||
*[[Cam::setDofFocusDistanceBias|mp.game.cam.setDofFocusDistanceBias]] | |||
*[[Cam::setDofMaxNearInFocusDistance|mp.game.cam.setDofMaxNearInFocusDistance]] | |||
*[[Cam::setDofMaxNearInFocusDistanceBlendLevel|mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel]] | |||
*[[Cam::attachToEntity|mp.game.cam.attachToEntity]] | |||
*[[Cam::attachToPedBone|mp.game.cam.attachToPedBone]] | |||
*[[Cam::attachToPedBone2|mp.game.cam.attachToPedBone2]] | |||
*[[Cam::attachToVehicleBone|mp.game.cam.attachToVehicleBone]] | |||
*[[Cam::detach|mp.game.cam.detach]] | |||
*[[Cam::setInheritRollVehicle|mp.game.cam.setInheritRollVehicle]] | |||
*[[Cam::pointAtCoord|mp.game.cam.pointAtCoord]] | |||
*[[Cam::pointAtEntity|mp.game.cam.pointAtEntity]] | |||
*[[Cam::pointAtPedBone|mp.game.cam.pointAtPedBone]] | |||
*[[Cam::stopPointing|mp.game.cam.stopPointing]] | |||
*[[Cam::setAffectsAiming|mp.game.cam.setAffectsAiming]] | |||
*[[Cam::setDebugName|mp.game.cam.setDebugName]] | |||
*[[Cam::addSplineNode|mp.game.cam.addSplineNode]] | |||
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]] | |||
*[[Cam::addSplineNodeUsingCameraFrame|mp.game.cam.addSplineNodeUsingCameraFrame]] | |||
*[[Cam::addSplineNodeUsingCamera|mp.game.cam.addSplineNodeUsingCamera]] | |||
*[[Cam::addSplineNodeUsingGameplayFrame|mp.game.cam.addSplineNodeUsingGameplayFrame]] | |||
*[[Cam::setSplinePhase|mp.game.cam.setSplinePhase]] | |||
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]] | |||
*[[Cam::getSplinePhase|mp.game.cam.getSplinePhase]] | |||
*[[Cam::getSplineNodePhase|mp.game.cam.getSplineNodePhase]] | |||
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]] | |||
*[[Cam::setSplineDuration|mp.game.cam.setSplineDuration]] | |||
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]] | |||
*[[Cam::setSplineSmoothingStyle|mp.game.cam.setSplineSmoothingStyle]] | |||
*[[Cam::getSplineNodeIndex|mp.game.cam.getSplineNodeIndex]] | |||
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]] | |||
*[[Cam::setSplineNodeEase|mp.game.cam.setSplineNodeEase]] | |||
*[[Cam::setSplineNodeVelocityScale|mp.game.cam.setSplineNodeVelocityScale]] | |||
*[[Cam::overrideSplineVelocity|mp.game.cam.overrideSplineVelocity]] | |||
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]] | |||
*[[Cam::overrideSplineMotionBlur|mp.game.cam.overrideSplineMotionBlur]] | |||
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]] | |||
*[[Cam::setSplineNodeExtraFlags|mp.game.cam.setSplineNodeExtraFlags]] | |||
*[[Cam::isSplinePaused|mp.game.cam.isSplinePaused]] | |||
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]] | |||
*[[Cam::setActiveWithInterp|mp.game.cam.setActiveWithInterp]] | |||
*[[Cam::isInterpolating|mp.game.cam.isInterpolating]] | |||
*[[Cam::shake|mp.game.cam.shake]] | |||
*[[Cam::animatedShake|mp.game.cam.animatedShake]] | |||
*[[Cam::isShaking|mp.game.cam.isShaking]] | |||
*[[Cam::setShakeAmplitude|mp.game.cam.setShakeAmplitude]] | |||
*[[Cam::stopShaking|mp.game.cam.stopShaking]] | |||
*[[Cam::shakeScriptGlobal|mp.game.cam.shakeScriptGlobal]] | |||
*[[Cam::animatedShakeScriptGlobal|mp.game.cam.animatedShakeScriptGlobal]] | |||
*[[Cam::isScriptGlobalShaking|mp.game.cam.isScriptGlobalShaking]] | |||
*[[Cam::stopScriptGlobalShaking|mp.game.cam.stopScriptGlobalShaking]] | |||
*[[Cam::playAnim|mp.game.cam.playAnim]] | |||
*[[Cam::isPlayingAnim|mp.game.cam.isPlayingAnim]] | |||
*[[Cam::setAnimCurrentPhase|mp.game.cam.setAnimCurrentPhase]] | |||
*[[Cam::getAnimCurrentPhase|mp.game.cam.getAnimCurrentPhase]] | |||
*[[Cam::playSynchronizedAnim|mp.game.cam.playSynchronizedAnim]] | |||
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]] | |||
*[[Cam::setFlyHorizontalResponse|mp.game.cam.setFlyHorizontalResponse]] | |||
*[[Cam::setFlyVerticalSpeedMultiplier|mp.game.cam.setFlyVerticalSpeedMultiplier]] | |||
*[[Cam::setFlyMaxHeight|mp.game.cam.setFlyMaxHeight]] | |||
*[[Cam::setFlyCoordAndConstrain|mp.game.cam.setFlyCoordAndConstrain]] | |||
*[[Cam::isScreenFadedOut|mp.game.cam.isScreenFadedOut]] | |||
*[[Cam::isScreenFadedIn|mp.game.cam.isScreenFadedIn]] | |||
*[[Cam::isScreenFadingOut|mp.game.cam.isScreenFadingOut]] | |||
*[[Cam::isScreenFadingIn|mp.game.cam.isScreenFadingIn]] | |||
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]] | *[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]] | ||
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]] | *[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]] | ||
*[[Cam:: | *[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]] | ||
*[[Cam:: | *[[Cam::getGameplayCoord|mp.game.cam.getGameplayCoord]] | ||
*[[Cam::getGameplayRot|mp.game.cam.getGameplayRot]] | |||
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | *[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | ||
*[[Cam:: | *[[Cam::getGameplayFov|mp.game.cam.getGameplayFov]] | ||
*[[Cam:: | *[[Cam::getGameplayRelativeHeading|mp.game.cam.getGameplayRelativeHeading]] | ||
*[[Cam:: | *[[Cam::getGameplayCamRelativeHeading|mp.game.cam.getGameplayCamRelativeHeading]] | ||
*[[Cam:: | *[[Cam::setGameplayRelativeHeading|mp.game.cam.setGameplayRelativeHeading]] | ||
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]] | |||
*[[Cam::getGameplayRelativePitch|mp.game.cam.getGameplayRelativePitch]] | |||
*[[Cam::setGameplayRelativePitch|mp.game.cam.setGameplayRelativePitch]] | |||
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]] | |||
*[[Cam::setGameplayRelativeRotation|mp.game.cam.setGameplayRelativeRotation]] | |||
*[[Cam::setGameplayRawYaw|mp.game.cam.setGameplayRawYaw]] | |||
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]] | |||
*[[Cam::setGameplayRawPitch|mp.game.cam.setGameplayRawPitch]] | |||
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]] | |||
*[[Cam::shakeGameplay|mp.game.cam.shakeGameplay]] | |||
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]] | |||
*[[Cam::isGameplayShaking|mp.game.cam.isGameplayShaking]] | |||
*[[Cam::setGameplayShakeAmplitude|mp.game.cam.setGameplayShakeAmplitude]] | |||
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]] | |||
*[[Cam::stopGameplayShaking|mp.game.cam.stopGameplayShaking]] | |||
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]] | |||
*[[Cam::setGameplayFollowPedThisUpdate|mp.game.cam.setGameplayFollowPedThisUpdate]] | |||
*[[Cam::isGameplayRendering|mp.game.cam.isGameplayRendering]] | |||
*[[Cam::enableCrosshairThisFrame|mp.game.cam.enableCrosshairThisFrame]] | |||
*[[Cam::isGameplayLookingBehind|mp.game.cam.isGameplayLookingBehind]] | |||
*[[Cam::disableCollisionForEntity|mp.game.cam.disableCollisionForEntity]] | |||
*[[Cam::disableCollisionForObject|mp.game.cam.disableCollisionForObject]] | |||
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]] | *[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]] | ||
*[[Cam:: | *[[Cam::isFollowPedActive|mp.game.cam.isFollowPedActive]] | ||
*[[Cam:: | *[[Cam::setFollowPedThisUpdate|mp.game.cam.setFollowPedThisUpdate]] | ||
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]] | *[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]] | ||
*[[Cam::clampGameplayYaw|mp.game.cam.clampGameplayYaw]] | |||
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]] | |||
*[[Cam::clampGameplayPitch|mp.game.cam.clampGameplayPitch]] | |||
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]] | |||
*[[Cam::animateGameplayZoom|mp.game.cam.animateGameplayZoom]] | |||
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]] | |||
*[[Cam::setInVehicleStateThisUpdate|mp.game.cam.setInVehicleStateThisUpdate]] | |||
*[[Cam::disableFirstPersonThisFrame|mp.game.cam.disableFirstPersonThisFrame]] | |||
*[[Cam::getFollowPedZoomLevel|mp.game.cam.getFollowPedZoomLevel]] | |||
*[[Cam::getFollowPedViewMode|mp.game.cam.getFollowPedViewMode]] | |||
*[[Cam::setFollowPedViewMode|mp.game.cam.setFollowPedViewMode]] | |||
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]] | *[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]] | ||
*[[Cam::isFollowVehicleActive|mp.game.cam.isFollowVehicleActive]] | |||
*[[Cam::getFollowVehicleZoomLevel|mp.game.cam.getFollowVehicleZoomLevel]] | |||
*[[Cam::setFollowVehicleZoomLevel|mp.game.cam.setFollowVehicleZoomLevel]] | |||
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]] | |||
*[[Cam::getFollowVehicleViewMode|mp.game.cam.getFollowVehicleViewMode]] | |||
*[[Cam::setFollowVehicleViewMode|mp.game.cam.setFollowVehicleViewMode]] | |||
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]] | *[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]] | ||
*[[Cam:: | *[[Cam::useStuntEraThisFrame|mp.game.cam.useStuntEraThisFrame]] | ||
*[[Cam:: | *[[Cam::setGameplayHash|mp.game.cam.setGameplayHash]] | ||
*[[Cam:: | *[[Cam::setFollowTurretSeat|mp.game.cam.setFollowTurretSeat]] | ||
*[[Cam:: | *[[Cam::isAimActive|mp.game.cam.isAimActive]] | ||
*[[Cam:: | *[[Cam::isAimThirdPersonActive|mp.game.cam.isAimThirdPersonActive]] | ||
*[[Cam:: | *[[Cam::isFirstPersonAimActive|mp.game.cam.isFirstPersonAimActive]] | ||
*[[Cam::disableAimThisUpdate|mp.game.cam.disableAimThisUpdate]] | |||
*[[Cam::getFirstPersonAimZoomFactor|mp.game.cam.getFirstPersonAimZoomFactor]] | |||
*[[Cam::setFirstPersonAimZoomFactor|mp.game.cam.setFirstPersonAimZoomFactor]] | |||
*[[Cam::setFirstPersonPitchRange|mp.game.cam.setFirstPersonPitchRange]] | |||
*[[Cam::setFirstPersonAimNearClipThisUpdate|mp.game.cam.setFirstPersonAimNearClipThisUpdate]] | |||
*[[Cam::setThirdPersonAimNearClipThisUpdate|mp.game.cam.setThirdPersonAimNearClipThisUpdate]] | |||
*[[Cam::getFinalRenderedCoord|mp.game.cam.getFinalRenderedCoord]] | |||
*[[Cam::getFinalRenderedRot|mp.game.cam.getFinalRenderedRot]] | |||
*[[Cam::getFinalRenderedInWhenFriendlyRot|mp.game.cam.getFinalRenderedInWhenFriendlyRot]] | |||
*[[Cam::getFinalRenderedFov|mp.game.cam.getFinalRenderedFov]] | |||
*[[Cam::getFinalRenderedInWhenFriendlyFov|mp.game.cam.getFinalRenderedInWhenFriendlyFov]] | |||
*[[Cam::getFinalRenderedNearClip|mp.game.cam.getFinalRenderedNearClip]] | |||
*[[Cam::getFinalRenderedFarClip|mp.game.cam.getFinalRenderedFarClip]] | |||
*[[Cam::getFinalRenderedNearDof|mp.game.cam.getFinalRenderedNearDof]] | |||
*[[Cam::getFinalRenderedFarDof|mp.game.cam.getFinalRenderedFarDof]] | |||
*[[Cam::getFinalRenderedMotionBlurStrength|mp.game.cam.getFinalRenderedMotionBlurStrength]] | |||
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]] | *[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]] | ||
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]] | |||
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]] | |||
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]] | |||
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]] | *[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]] | ||
*[[Cam::isGameplayHintActive|mp.game.cam.isGameplayHintActive]] | |||
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]] | |||
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]] | *[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]] | ||
*[[Cam:: | *[[Cam::setGameplayHintFollowDistanceScalar|mp.game.cam.setGameplayHintFollowDistanceScalar]] | ||
*[[Cam:: | *[[Cam::setGameplayHintBaseOrbitPitchOffset|mp.game.cam.setGameplayHintBaseOrbitPitchOffset]] | ||
*[[Cam:: | *[[Cam::setGameplayHintAnimOffsetx|mp.game.cam.setGameplayHintAnimOffsetx]] | ||
*[[Cam:: | *[[Cam::setGameplayHintAnimOffsety|mp.game.cam.setGameplayHintAnimOffsety]] | ||
*[[Cam:: | *[[Cam::setGameplayHintAnimCloseup|mp.game.cam.setGameplayHintAnimCloseup]] | ||
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]] | |||
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]] | |||
*[[Cam::isCinematicRendering|mp.game.cam.isCinematicRendering]] | |||
*[[Cam::shakeCinematic|mp.game.cam.shakeCinematic]] | |||
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]] | *[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]] | ||
*[[Cam:: | *[[Cam::isCinematicShaking|mp.game.cam.isCinematicShaking]] | ||
*[[Cam::setCinematicShakeAmplitude|mp.game.cam.setCinematicShakeAmplitude]] | |||
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]] | |||
*[[Cam::stopCinematicShaking|mp.game.cam.stopCinematicShaking]] | |||
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]] | *[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]] | ||
*[[Cam::disableVehicleFirstPersonThisFrame|mp.game.cam.disableVehicleFirstPersonThisFrame]] | |||
*[[Cam::invalidateVehicleIdle|mp.game.cam.invalidateVehicleIdle]] | |||
*[[Cam::invalidateIdle|mp.game.cam.invalidateIdle]] | |||
*[[Cam::isCinematicIdleRendering|mp.game.cam.isCinematicIdleRendering]] | |||
*[[Cam::isInVehicleDisabled|mp.game.cam.isInVehicleDisabled]] | |||
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]] | |||
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]] | |||
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]] | *[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]] | ||
*[[Cam:: | *[[Cam::forceCinematicRenderingThisUpdate|mp.game.cam.forceCinematicRenderingThisUpdate]] | ||
*[[Cam:: | *[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]] | ||
*[[Cam::isCinematicActive|mp.game.cam.isCinematicActive]] | |||
*[[Cam::stopCutsceneShaking|mp.game.cam.stopCutsceneShaking]] | |||
*[[Cam::getFocusPedOnScreen|mp.game.cam.getFocusPedOnScreen]] | |||
*[[Cam::setEffect|mp.game.cam.setEffect]] | |||
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]] | |||
*[[Cam::setGameplayVehicleCamera|mp.game.cam.setGameplayVehicleCamera]] | |||
*[[Cam::setGameplayVehicleCameraName|mp.game.cam.setGameplayVehicleCameraName]] | |||
*[[Cam::replayFreeGetMaxRange|mp.game.cam.replayFreeGetMaxRange]] | |||
*[[Cam::setDofParam|mp.game.cam.setDofParam]] | |||
*[[Cam::getDofParam|mp.game.cam.getDofParam]] | |||
Latest revision as of 18:18, 25 December 2024
- mp.game.cam.renderScriptS
- mp.game.cam.renderScriptCams
- mp.game.cam.stopRenderingScriptCamsUsingCatchUp
- mp.game.cam.create
- mp.game.cam.createCam
- mp.game.cam.createWithParams
- mp.game.cam.createCamWithParams
- mp.game.cam.createEra
- mp.game.cam.createCamera
- mp.game.cam.createEraWithParams
- mp.game.cam.createCameraWithParams
- mp.game.cam.destroy
- mp.game.cam.destroyAllS
- mp.game.cam.destroyAllCams
- mp.game.cam.doesExist
- mp.game.cam.setActive
- mp.game.cam.isActive
- mp.game.cam.isRendering
- mp.game.cam.getRendering
- mp.game.cam.getCoord
- mp.game.cam.getRot
- mp.game.cam.getFov
- mp.game.cam.getNearClip
- mp.game.cam.getFarClip
- mp.game.cam.getFarDof
- mp.game.cam.setParams
- mp.game.cam.setCoord
- mp.game.cam.setRot
- mp.game.cam.setFov
- mp.game.cam.setNearClip
- mp.game.cam.setFarClip
- mp.game.cam.setMotionBlurStrength
- mp.game.cam.setNearDof
- mp.game.cam.setFarDof
- mp.game.cam.setDofStrength
- mp.game.cam.setDofPlanes
- mp.game.cam.setUseShallowDofMode
- mp.game.cam.setUseHiDof
- mp.game.cam.setDofFnumberOfLens
- mp.game.cam.setDofFocalLengthMultiplier
- mp.game.cam.setDofFocusDistanceBias
- mp.game.cam.setDofMaxNearInFocusDistance
- mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel
- mp.game.cam.attachToEntity
- mp.game.cam.attachToPedBone
- mp.game.cam.attachToPedBone2
- mp.game.cam.attachToVehicleBone
- mp.game.cam.detach
- mp.game.cam.setInheritRollVehicle
- mp.game.cam.pointAtCoord
- mp.game.cam.pointAtEntity
- mp.game.cam.pointAtPedBone
- mp.game.cam.stopPointing
- mp.game.cam.setAffectsAiming
- mp.game.cam.setDebugName
- mp.game.cam.addSplineNode
- mp.game.cam.addCamSplineNode
- mp.game.cam.addSplineNodeUsingCameraFrame
- mp.game.cam.addSplineNodeUsingCamera
- mp.game.cam.addSplineNodeUsingGameplayFrame
- mp.game.cam.setSplinePhase
- mp.game.cam.setCamSplinePhase
- mp.game.cam.getSplinePhase
- mp.game.cam.getSplineNodePhase
- mp.game.cam.getCamSplineNodePhase
- mp.game.cam.setSplineDuration
- mp.game.cam.setCamSplineDuration
- mp.game.cam.setSplineSmoothingStyle
- mp.game.cam.getSplineNodeIndex
- mp.game.cam.getCamSplineNodeIndex
- mp.game.cam.setSplineNodeEase
- mp.game.cam.setSplineNodeVelocityScale
- mp.game.cam.overrideSplineVelocity
- mp.game.cam.overrideCamSplineVelocity
- mp.game.cam.overrideSplineMotionBlur
- mp.game.cam.overrideCamSplineMotionBlur
- mp.game.cam.setSplineNodeExtraFlags
- mp.game.cam.isSplinePaused
- mp.game.cam.isCamSplinePaused
- mp.game.cam.setActiveWithInterp
- mp.game.cam.isInterpolating
- mp.game.cam.shake
- mp.game.cam.animatedShake
- mp.game.cam.isShaking
- mp.game.cam.setShakeAmplitude
- mp.game.cam.stopShaking
- mp.game.cam.shakeScriptGlobal
- mp.game.cam.animatedShakeScriptGlobal
- mp.game.cam.isScriptGlobalShaking
- mp.game.cam.stopScriptGlobalShaking
- mp.game.cam.playAnim
- mp.game.cam.isPlayingAnim
- mp.game.cam.setAnimCurrentPhase
- mp.game.cam.getAnimCurrentPhase
- mp.game.cam.playSynchronizedAnim
- mp.game.cam.playSynchronizedCamAnim
- mp.game.cam.setFlyHorizontalResponse
- mp.game.cam.setFlyVerticalSpeedMultiplier
- mp.game.cam.setFlyMaxHeight
- mp.game.cam.setFlyCoordAndConstrain
- mp.game.cam.isScreenFadedOut
- mp.game.cam.isScreenFadedIn
- mp.game.cam.isScreenFadingOut
- mp.game.cam.isScreenFadingIn
- mp.game.cam.doScreenFadeIn
- mp.game.cam.doScreenFadeOut
- mp.game.cam.setWidescreenBorders
- mp.game.cam.getGameplayCoord
- mp.game.cam.getGameplayRot
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getGameplayFov
- mp.game.cam.getGameplayRelativeHeading
- mp.game.cam.getGameplayCamRelativeHeading
- mp.game.cam.setGameplayRelativeHeading
- mp.game.cam.setGameplayCamRelativeHeading
- mp.game.cam.getGameplayRelativePitch
- mp.game.cam.setGameplayRelativePitch
- mp.game.cam.setGameplayCamRelativePitch
- mp.game.cam.setGameplayRelativeRotation
- mp.game.cam.setGameplayRawYaw
- mp.game.cam.setGameplayCamRawYaw
- mp.game.cam.setGameplayRawPitch
- mp.game.cam.setGameplayCamRawPitch
- mp.game.cam.shakeGameplay
- mp.game.cam.shakeGameplayCam
- mp.game.cam.isGameplayShaking
- mp.game.cam.setGameplayShakeAmplitude
- mp.game.cam.setGameplayCamShakeAmplitude
- mp.game.cam.stopGameplayShaking
- mp.game.cam.stopGameplayCamShaking
- mp.game.cam.setGameplayFollowPedThisUpdate
- mp.game.cam.isGameplayRendering
- mp.game.cam.enableCrosshairThisFrame
- mp.game.cam.isGameplayLookingBehind
- mp.game.cam.disableCollisionForEntity
- mp.game.cam.disableCollisionForObject
- mp.game.cam.isSphereVisible
- mp.game.cam.isFollowPedActive
- mp.game.cam.setFollowPedThisUpdate
- mp.game.cam.setFollowPedCamCutsceneChat
- mp.game.cam.clampGameplayYaw
- mp.game.cam.clampGameplayCamYaw
- mp.game.cam.clampGameplayPitch
- mp.game.cam.clampGameplayCamPitch
- mp.game.cam.animateGameplayZoom
- mp.game.cam.animateGameplayCamZoom
- mp.game.cam.setInVehicleStateThisUpdate
- mp.game.cam.disableFirstPersonThisFrame
- mp.game.cam.getFollowPedZoomLevel
- mp.game.cam.getFollowPedViewMode
- mp.game.cam.setFollowPedViewMode
- mp.game.cam.setFollowPedCamViewMode
- mp.game.cam.isFollowVehicleActive
- mp.game.cam.getFollowVehicleZoomLevel
- mp.game.cam.setFollowVehicleZoomLevel
- mp.game.cam.setFollowVehicleCamZoomLevel
- mp.game.cam.getFollowVehicleViewMode
- mp.game.cam.setFollowVehicleViewMode
- mp.game.cam.setFollowVehicleCamViewMode
- mp.game.cam.useStuntEraThisFrame
- mp.game.cam.setGameplayHash
- mp.game.cam.setFollowTurretSeat
- mp.game.cam.isAimActive
- mp.game.cam.isAimThirdPersonActive
- mp.game.cam.isFirstPersonAimActive
- mp.game.cam.disableAimThisUpdate
- mp.game.cam.getFirstPersonAimZoomFactor
- mp.game.cam.setFirstPersonAimZoomFactor
- mp.game.cam.setFirstPersonPitchRange
- mp.game.cam.setFirstPersonAimNearClipThisUpdate
- mp.game.cam.setThirdPersonAimNearClipThisUpdate
- mp.game.cam.getFinalRenderedCoord
- mp.game.cam.getFinalRenderedRot
- mp.game.cam.getFinalRenderedInWhenFriendlyRot
- mp.game.cam.getFinalRenderedFov
- mp.game.cam.getFinalRenderedInWhenFriendlyFov
- mp.game.cam.getFinalRenderedNearClip
- mp.game.cam.getFinalRenderedFarClip
- mp.game.cam.getFinalRenderedNearDof
- mp.game.cam.getFinalRenderedFarDof
- mp.game.cam.getFinalRenderedMotionBlurStrength
- mp.game.cam.setGameplayCoordHint
- mp.game.cam.setGameplayPedHint
- mp.game.cam.setGameplayVehicleHint
- mp.game.cam.setGameplayObjectHint
- mp.game.cam.setGameplayEntityHint
- mp.game.cam.isGameplayHintActive
- mp.game.cam.stopGameplayHint
- mp.game.cam.setGameplayHintFov
- mp.game.cam.setGameplayHintFollowDistanceScalar
- mp.game.cam.setGameplayHintBaseOrbitPitchOffset
- mp.game.cam.setGameplayHintAnimOffsetx
- mp.game.cam.setGameplayHintAnimOffsety
- mp.game.cam.setGameplayHintAnimCloseup
- mp.game.cam.getIsMultiplayerBrief
- mp.game.cam.setCinematicButtonActive
- mp.game.cam.isCinematicRendering
- mp.game.cam.shakeCinematic
- mp.game.cam.shakeCinematicCam
- mp.game.cam.isCinematicShaking
- mp.game.cam.setCinematicShakeAmplitude
- mp.game.cam.setCinematicCamShakeAmplitude
- mp.game.cam.stopCinematicShaking
- mp.game.cam.stopCinematicCamShaking
- mp.game.cam.disableVehicleFirstPersonThisFrame
- mp.game.cam.invalidateVehicleIdle
- mp.game.cam.invalidateIdle
- mp.game.cam.isCinematicIdleRendering
- mp.game.cam.isInVehicleDisabled
- mp.game.cam.createCinematicShot
- mp.game.cam.isCinematicShotActive
- mp.game.cam.stopCinematicShot
- mp.game.cam.forceCinematicRenderingThisUpdate
- mp.game.cam.setCinematicModeActive
- mp.game.cam.isCinematicActive
- mp.game.cam.stopCutsceneShaking
- mp.game.cam.getFocusPedOnScreen
- mp.game.cam.setEffect
- mp.game.cam.setCamEffect
- mp.game.cam.setGameplayVehicleCamera
- mp.game.cam.setGameplayVehicleCameraName
- mp.game.cam.replayFreeGetMaxRange
- mp.game.cam.setDofParam
- mp.game.cam.getDofParam