Template:Cam functions c: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
*[[Cam::renderScriptS|mp.game.cam.renderScriptS]]
*[[Cam::InterpolatePlayerCamera|mp.game.cam.InterpolatePlayerCamera]]
*[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]]
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]]
*[[Cam::stopRenderingScriptCamsUsingCatchUp|mp.game.cam.stopRenderingScriptCamsUsingCatchUp]]
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]]
*[[Cam::create|mp.game.cam.create]]
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]]
*[[Cam::createCam|mp.game.cam.createCam]]
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]]
*[[Cam::createWithParams|mp.game.cam.createWithParams]]
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]]
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]]
*[[Cam::createEra|mp.game.cam.createEra]]
*[[Cam::createCamera|mp.game.cam.createCamera]]
*[[Cam::createEraWithParams|mp.game.cam.createEraWithParams]]
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]]
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]]
*[[Cam::createCamera|mp.game.cam.createCamera]]
*[[Cam::destroy|mp.game.cam.destroy]]
*[[Cam::createCam|mp.game.cam.createCam]]
*[[Cam::destroyAllS|mp.game.cam.destroyAllS]]
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]]
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]]
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]]
*[[Cam::doesExist|mp.game.cam.doesExist]]
*[[Cam::setActive|mp.game.cam.setActive]]
*[[Cam::isActive|mp.game.cam.isActive]]
*[[Cam::isRendering|mp.game.cam.isRendering]]
*[[Cam::getRendering|mp.game.cam.getRendering]]
*[[Cam::getCoord|mp.game.cam.getCoord]]
*[[Cam::getRot|mp.game.cam.getRot]]
*[[Cam::getFov|mp.game.cam.getFov]]
*[[Cam::getNearClip|mp.game.cam.getNearClip]]
*[[Cam::getFarClip|mp.game.cam.getFarClip]]
*[[Cam::getFarDof|mp.game.cam.getFarDof]]
*[[Cam::setParams|mp.game.cam.setParams]]
*[[Cam::setCoord|mp.game.cam.setCoord]]
*[[Cam::setRot|mp.game.cam.setRot]]
*[[Cam::setFov|mp.game.cam.setFov]]
*[[Cam::setNearClip|mp.game.cam.setNearClip]]
*[[Cam::setFarClip|mp.game.cam.setFarClip]]
*[[Cam::setMotionBlurStrength|mp.game.cam.setMotionBlurStrength]]
*[[Cam::setNearDof|mp.game.cam.setNearDof]]
*[[Cam::setFarDof|mp.game.cam.setFarDof]]
*[[Cam::setDofStrength|mp.game.cam.setDofStrength]]
*[[Cam::setDofPlanes|mp.game.cam.setDofPlanes]]
*[[Cam::setUseShallowDofMode|mp.game.cam.setUseShallowDofMode]]
*[[Cam::setUseHiDof|mp.game.cam.setUseHiDof]]
*[[Cam::setDofFnumberOfLens|mp.game.cam.setDofFnumberOfLens]]
*[[Cam::setDofFocalLengthMultiplier|mp.game.cam.setDofFocalLengthMultiplier]]
*[[Cam::setDofFocusDistanceBias|mp.game.cam.setDofFocusDistanceBias]]
*[[Cam::setDofMaxNearInFocusDistance|mp.game.cam.setDofMaxNearInFocusDistance]]
*[[Cam::setDofMaxNearInFocusDistanceBlendLevel|mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::attachToEntity|mp.game.cam.attachToEntity]]
*[[Cam::attachToPedBone|mp.game.cam.attachToPedBone]]
*[[Cam::attachToPedBone2|mp.game.cam.attachToPedBone2]]
*[[Cam::attachToVehicleBone|mp.game.cam.attachToVehicleBone]]
*[[Cam::detach|mp.game.cam.detach]]
*[[Cam::setInheritRollVehicle|mp.game.cam.setInheritRollVehicle]]
*[[Cam::pointAtCoord|mp.game.cam.pointAtCoord]]
*[[Cam::pointAtEntity|mp.game.cam.pointAtEntity]]
*[[Cam::pointAtPedBone|mp.game.cam.pointAtPedBone]]
*[[Cam::stopPointing|mp.game.cam.stopPointing]]
*[[Cam::setAffectsAiming|mp.game.cam.setAffectsAiming]]
*[[Cam::setDebugName|mp.game.cam.setDebugName]]
*[[Cam::addSplineNode|mp.game.cam.addSplineNode]]
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]]
*[[Cam::addSplineNodeUsingCameraFrame|mp.game.cam.addSplineNodeUsingCameraFrame]]
*[[Cam::addSplineNodeUsingCamera|mp.game.cam.addSplineNodeUsingCamera]]
*[[Cam::addSplineNodeUsingGameplayFrame|mp.game.cam.addSplineNodeUsingGameplayFrame]]
*[[Cam::setSplinePhase|mp.game.cam.setSplinePhase]]
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]]
*[[Cam::getSplinePhase|mp.game.cam.getSplinePhase]]
*[[Cam::getSplineNodePhase|mp.game.cam.getSplineNodePhase]]
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]]
*[[Cam::setSplineDuration|mp.game.cam.setSplineDuration]]
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]]
*[[Cam::setSplineSmoothingStyle|mp.game.cam.setSplineSmoothingStyle]]
*[[Cam::getSplineNodeIndex|mp.game.cam.getSplineNodeIndex]]
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]]
*[[Cam::setSplineNodeEase|mp.game.cam.setSplineNodeEase]]
*[[Cam::setSplineNodeVelocityScale|mp.game.cam.setSplineNodeVelocityScale]]
*[[Cam::overrideSplineVelocity|mp.game.cam.overrideSplineVelocity]]
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]]
*[[Cam::overrideSplineMotionBlur|mp.game.cam.overrideSplineMotionBlur]]
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]]
*[[Cam::setSplineNodeExtraFlags|mp.game.cam.setSplineNodeExtraFlags]]
*[[Cam::isSplinePaused|mp.game.cam.isSplinePaused]]
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]]
*[[Cam::setActiveWithInterp|mp.game.cam.setActiveWithInterp]]
*[[Cam::isInterpolating|mp.game.cam.isInterpolating]]
*[[Cam::shake|mp.game.cam.shake]]
*[[Cam::animatedShake|mp.game.cam.animatedShake]]
*[[Cam::isShaking|mp.game.cam.isShaking]]
*[[Cam::setShakeAmplitude|mp.game.cam.setShakeAmplitude]]
*[[Cam::stopShaking|mp.game.cam.stopShaking]]
*[[Cam::shakeScriptGlobal|mp.game.cam.shakeScriptGlobal]]
*[[Cam::animatedShakeScriptGlobal|mp.game.cam.animatedShakeScriptGlobal]]
*[[Cam::isScriptGlobalShaking|mp.game.cam.isScriptGlobalShaking]]
*[[Cam::stopScriptGlobalShaking|mp.game.cam.stopScriptGlobalShaking]]
*[[Cam::playAnim|mp.game.cam.playAnim]]
*[[Cam::isPlayingAnim|mp.game.cam.isPlayingAnim]]
*[[Cam::setAnimCurrentPhase|mp.game.cam.setAnimCurrentPhase]]
*[[Cam::getAnimCurrentPhase|mp.game.cam.getAnimCurrentPhase]]
*[[Cam::playSynchronizedAnim|mp.game.cam.playSynchronizedAnim]]
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]]
*[[Cam::setFlyHorizontalResponse|mp.game.cam.setFlyHorizontalResponse]]
*[[Cam::setFlyVerticalSpeedMultiplier|mp.game.cam.setFlyVerticalSpeedMultiplier]]
*[[Cam::setFlyMaxHeight|mp.game.cam.setFlyMaxHeight]]
*[[Cam::setFlyCoordAndConstrain|mp.game.cam.setFlyCoordAndConstrain]]
*[[Cam::isScreenFadedOut|mp.game.cam.isScreenFadedOut]]
*[[Cam::isScreenFadedIn|mp.game.cam.isScreenFadedIn]]
*[[Cam::isScreenFadingOut|mp.game.cam.isScreenFadingOut]]
*[[Cam::isScreenFadingIn|mp.game.cam.isScreenFadingIn]]
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]]
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]]
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]]
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]]
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]]
*[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]]
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]]
*[[Cam::getGameplayCoord|mp.game.cam.getGameplayCoord]]
*[[Cam::getGameplayRot|mp.game.cam.getGameplayRot]]
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]
*[[Cam::getGameplayFov|mp.game.cam.getGameplayFov]]
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]]
*[[Cam::getGameplayRelativeHeading|mp.game.cam.getGameplayRelativeHeading]]
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]]
*[[Cam::getGameplayCamRelativeHeading|mp.game.cam.getGameplayCamRelativeHeading]]
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]]
*[[Cam::setGameplayRelativeHeading|mp.game.cam.setGameplayRelativeHeading]]
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]]
*[[Cam::getGameplayRelativePitch|mp.game.cam.getGameplayRelativePitch]]
*[[Cam::setGameplayRelativePitch|mp.game.cam.setGameplayRelativePitch]]
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]]
*[[Cam::setGameplayRelativeRotation|mp.game.cam.setGameplayRelativeRotation]]
*[[Cam::setGameplayRawYaw|mp.game.cam.setGameplayRawYaw]]
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]]
*[[Cam::setGameplayRawPitch|mp.game.cam.setGameplayRawPitch]]
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]]
*[[Cam::shakeGameplay|mp.game.cam.shakeGameplay]]
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]]
*[[Cam::isGameplayShaking|mp.game.cam.isGameplayShaking]]
*[[Cam::setGameplayShakeAmplitude|mp.game.cam.setGameplayShakeAmplitude]]
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]]
*[[Cam::stopGameplayShaking|mp.game.cam.stopGameplayShaking]]
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]]
*[[Cam::setGameplayFollowPedThisUpdate|mp.game.cam.setGameplayFollowPedThisUpdate]]
*[[Cam::isGameplayRendering|mp.game.cam.isGameplayRendering]]
*[[Cam::enableCrosshairThisFrame|mp.game.cam.enableCrosshairThisFrame]]
*[[Cam::isGameplayLookingBehind|mp.game.cam.isGameplayLookingBehind]]
*[[Cam::disableCollisionForEntity|mp.game.cam.disableCollisionForEntity]]
*[[Cam::disableCollisionForObject|mp.game.cam.disableCollisionForObject]]
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]]
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]]
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]]
*[[Cam::isFollowPedActive|mp.game.cam.isFollowPedActive]]
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]]
*[[Cam::setFollowPedThisUpdate|mp.game.cam.setFollowPedThisUpdate]]
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]]
*[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]]
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]]
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]]
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]]
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]]
*[[Cam::clampGameplayYaw|mp.game.cam.clampGameplayYaw]]
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]]
*[[Cam::clampGameplayPitch|mp.game.cam.clampGameplayPitch]]
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]]
*[[Cam::animateGameplayZoom|mp.game.cam.animateGameplayZoom]]
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]]
*[[Cam::setInVehicleStateThisUpdate|mp.game.cam.setInVehicleStateThisUpdate]]
*[[Cam::disableFirstPersonThisFrame|mp.game.cam.disableFirstPersonThisFrame]]
*[[Cam::getFollowPedZoomLevel|mp.game.cam.getFollowPedZoomLevel]]
*[[Cam::getFollowPedViewMode|mp.game.cam.getFollowPedViewMode]]
*[[Cam::setFollowPedViewMode|mp.game.cam.setFollowPedViewMode]]
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]]
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]]
*[[Cam::isFollowVehicleActive|mp.game.cam.isFollowVehicleActive]]
*[[Cam::getFollowVehicleZoomLevel|mp.game.cam.getFollowVehicleZoomLevel]]
*[[Cam::setFollowVehicleZoomLevel|mp.game.cam.setFollowVehicleZoomLevel]]
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]]
*[[Cam::getFollowVehicleViewMode|mp.game.cam.getFollowVehicleViewMode]]
*[[Cam::setFollowVehicleViewMode|mp.game.cam.setFollowVehicleViewMode]]
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]]
*[[Cam::useStuntEraThisFrame|mp.game.cam.useStuntEraThisFrame]]
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]]
*[[Cam::setGameplayHash|mp.game.cam.setGameplayHash]]
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]]
*[[Cam::setFollowTurretSeat|mp.game.cam.setFollowTurretSeat]]
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]]
*[[Cam::isAimActive|mp.game.cam.isAimActive]]
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]]
*[[Cam::isAimThirdPersonActive|mp.game.cam.isAimThirdPersonActive]]
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]]
*[[Cam::isFirstPersonAimActive|mp.game.cam.isFirstPersonAimActive]]
*[[Cam::disableAimThisUpdate|mp.game.cam.disableAimThisUpdate]]
*[[Cam::getFirstPersonAimZoomFactor|mp.game.cam.getFirstPersonAimZoomFactor]]
*[[Cam::setFirstPersonAimZoomFactor|mp.game.cam.setFirstPersonAimZoomFactor]]
*[[Cam::setFirstPersonPitchRange|mp.game.cam.setFirstPersonPitchRange]]
*[[Cam::setFirstPersonAimNearClipThisUpdate|mp.game.cam.setFirstPersonAimNearClipThisUpdate]]
*[[Cam::setThirdPersonAimNearClipThisUpdate|mp.game.cam.setThirdPersonAimNearClipThisUpdate]]
*[[Cam::getFinalRenderedCoord|mp.game.cam.getFinalRenderedCoord]]
*[[Cam::getFinalRenderedRot|mp.game.cam.getFinalRenderedRot]]
*[[Cam::getFinalRenderedInWhenFriendlyRot|mp.game.cam.getFinalRenderedInWhenFriendlyRot]]
*[[Cam::getFinalRenderedFov|mp.game.cam.getFinalRenderedFov]]
*[[Cam::getFinalRenderedInWhenFriendlyFov|mp.game.cam.getFinalRenderedInWhenFriendlyFov]]
*[[Cam::getFinalRenderedNearClip|mp.game.cam.getFinalRenderedNearClip]]
*[[Cam::getFinalRenderedFarClip|mp.game.cam.getFinalRenderedFarClip]]
*[[Cam::getFinalRenderedNearDof|mp.game.cam.getFinalRenderedNearDof]]
*[[Cam::getFinalRenderedFarDof|mp.game.cam.getFinalRenderedFarDof]]
*[[Cam::getFinalRenderedMotionBlurStrength|mp.game.cam.getFinalRenderedMotionBlurStrength]]
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]]
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]]
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]]
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]]
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]]
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]]
*[[Cam::isGameplayHintActive|mp.game.cam.isGameplayHintActive]]
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]]
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]]
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]]
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]]
*[[Cam::setGameplayHintFollowDistanceScalar|mp.game.cam.setGameplayHintFollowDistanceScalar]]
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]]
*[[Cam::setGameplayHintBaseOrbitPitchOffset|mp.game.cam.setGameplayHintBaseOrbitPitchOffset]]
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]]
*[[Cam::setGameplayHintAnimOffsetx|mp.game.cam.setGameplayHintAnimOffsetx]]
*[[Cam::setTimeIdleDrop|mp.game.cam.setTimeIdleDrop]]
*[[Cam::setGameplayHintAnimOffsety|mp.game.cam.setGameplayHintAnimOffsety]]
*[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]]
*[[Cam::setGameplayHintAnimCloseup|mp.game.cam.setGameplayHintAnimCloseup]]
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]]
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]]
*[[Cam::isCinematicRendering|mp.game.cam.isCinematicRendering]]
*[[Cam::shakeCinematic|mp.game.cam.shakeCinematic]]
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]]
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]]
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]]
*[[Cam::isCinematicShaking|mp.game.cam.isCinematicShaking]]
*[[Cam::setCinematicShakeAmplitude|mp.game.cam.setCinematicShakeAmplitude]]
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]]
*[[Cam::stopCinematicShaking|mp.game.cam.stopCinematicShaking]]
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]]
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]]
*[[Cam::disableVehicleFirstPersonThisFrame|mp.game.cam.disableVehicleFirstPersonThisFrame]]
*[[Cam::invalidateVehicleIdle|mp.game.cam.invalidateVehicleIdle]]
*[[Cam::invalidateIdle|mp.game.cam.invalidateIdle]]
*[[Cam::isCinematicIdleRendering|mp.game.cam.isCinematicIdleRendering]]
*[[Cam::isInVehicleDisabled|mp.game.cam.isInVehicleDisabled]]
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]]
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]]
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]]
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]]
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]]
*[[Cam::forceCinematicRenderingThisUpdate|mp.game.cam.forceCinematicRenderingThisUpdate]]
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]]
*[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]]
*[[Cam::isCinematicActive|mp.game.cam.isCinematicActive]]
*[[Cam::stopCutsceneShaking|mp.game.cam.stopCutsceneShaking]]
*[[Cam::getFocusPedOnScreen|mp.game.cam.getFocusPedOnScreen]]
*[[Cam::setEffect|mp.game.cam.setEffect]]
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]]
*[[Cam::setGameplayVehicleCamera|mp.game.cam.setGameplayVehicleCamera]]
*[[Cam::setGameplayVehicleCameraName|mp.game.cam.setGameplayVehicleCameraName]]
*[[Cam::replayFreeGetMaxRange|mp.game.cam.replayFreeGetMaxRange]]
*[[Cam::setDofParam|mp.game.cam.setDofParam]]
*[[Cam::getDofParam|mp.game.cam.getDofParam]]

Latest revision as of 18:18, 25 December 2024