Players::callInRange: Difference between revisions
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{{ | This function is used for calling a function for each player in range of position. | ||
==Syntax== | |||
<pre> | |||
mp.players.callInRange(Vector3 position, Number range, String eventName, [args]); | |||
</pre> | |||
<pre> | |||
mp.players.callInRange(Vector3 position, Number range, Number dimension, String eventName, [args]); | |||
</pre> | |||
==Example== | |||
{{ServersideCode| | |||
<pre> | |||
mp.players.callInRange(player.position, 15, 'eventName', [args]); | |||
</pre> | |||
}} | |||
==See Also== | |||
{{PlayerPool_block}} | |||
Latest revision as of 20:05, 17 December 2019
This function is used for calling a function for each player in range of position.
Syntax
mp.players.callInRange(Vector3 position, Number range, String eventName, [args]);
mp.players.callInRange(Vector3 position, Number range, Number dimension, String eventName, [args]);
Example
Server-Side
mp.players.callInRange(player.position, 15, 'eventName', [args]);
See Also
- Functions
- Players::broadcast
- Players::broadcastInDimension
- Players::broadcastInRange
- Players::call
- Players::callInDimension
- Players::callInRange
- Players::callUnreliable
- Players::callInDimensionUnreliable
- Players::callInRangeUnreliable
- Players::reloadResources
- Pool::apply
- Pool::at
- Pool::exists
- Pool::forEach
- Pool::forEachInDimension
- Pool::forEachInRange
- Pool::getClosest
- Pool::getClosestInDimension
- Pool::toArray
- Pool::toArrayFast