DoesEntityExistForPlayer: Difference between revisions

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(Created page with "Checks if an entity exists for the given player. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhig...")
 
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==Syntax==
==Syntax==
<syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhighlight>
<syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);</syntaxhighlight>


'''Required Arguments'''
'''Required Arguments'''
*'''player:''' parameter input should be in '''Client''' type.
*'''player:''' parameter input should be in '''Player''' type.
*'''entity:''' parameter input should be in '''NetHandle''' type.
*'''entity:''' parameter input should be in '''NetHandle''' type.


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==Usage example(s)==
==Usage example(s)==
Example Description
Example Description
<syntaxhighlight lang="C#" >NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhighlight>
<syntaxhighlight lang="C#" >NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);</syntaxhighlight>


[[Category:Serverside API]]
[[Category:Serverside API]]

Latest revision as of 19:39, 22 December 2022

Checks if an entity exists for the given player.

Syntax

bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);

Required Arguments

  • player: parameter input should be in Player type.
  • entity: parameter input should be in NetHandle type.

NOTE: This function returns data in bool type.

Usage example(s)

Example Description

NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);