DoesEntityExistForPlayer: Difference between revisions
(Created page with "Checks if an entity exists for the given player. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhig...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer( | <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);</syntaxhighlight> | ||
'''Required Arguments''' | '''Required Arguments''' | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type. | ||
*'''entity:''' parameter input should be in '''NetHandle''' type. | *'''entity:''' parameter input should be in '''NetHandle''' type. | ||
| Line 12: | Line 12: | ||
==Usage example(s)== | ==Usage example(s)== | ||
Example Description | Example Description | ||
<syntaxhighlight lang="C#" >NAPI.Entity.DoesEntityExistForPlayer( | <syntaxhighlight lang="C#" >NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);</syntaxhighlight> | ||
[[Category:Serverside API]] | [[Category:Serverside API]] | ||
Latest revision as of 19:39, 22 December 2022
Checks if an entity exists for the given player.
Syntax
bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);
Required Arguments
- player: parameter input should be in Player type.
- entity: parameter input should be in NetHandle type.
NOTE: This function returns data in bool type.
Usage example(s)
Example Description
NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity);