Pool::toArray: Difference between revisions

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__NOTOC__
__NOTOC__
{{SharedJsFunction}}
{{SharedJsFunction}}
This function converts a pool to an array. If you don't need to create a new array every time, use [[Pool::toArrayFast]].
{{JSContainer|
 
==Summary==
This function converts a pool to an array.
 
{{Pool_list}}


{{JSContainer|
==Syntax==
==Syntax==
<pre>
<pre>
mp.pool.toArray();
mp.pool.toArray();
</pre>  
</pre>


==Example==
==Example==
Line 14: Line 17:
<pre>
<pre>
const onlinePlayers = mp.players.toArray();
const onlinePlayers = mp.players.toArray();
if(onlinePlayers.every((player) => { return player.isAiming; } ))
if (onlinePlayers.every(player => player.isAiming)) {
     console.log("Everyone is aiming.");
     console.log("Everyone is aiming.");
}
</pre>
</pre>
}}
}}

Latest revision as of 12:17, 10 November 2024

Shared
Function

 JavaScript


JavaScript Syntax


Summary

This function converts a pool to an array.

Available Entity Pools

The following are the main entity pools available on the RAGEMP, used for managing various game entities:

Entity Pool Description
mp.players Manages all connected players
mp.vehicles Manages all spawned vehicles
mp.objects Manages all created objects
mp.peds Manages all non-player characters (peds)
mp.markers Manages all markers in the game
mp.labels Manages all 3D text labels
mp.checkpoints Manages checkpoints
mp.blips Manages map blips
mp.colshapes Manages collision shapes

Syntax

mp.pool.toArray();

Example

Server-Side
const onlinePlayers = mp.players.toArray();
if (onlinePlayers.every(player => player.isAiming)) {
    console.log("Everyone is aiming.");
}


See Also