Controls::isControlJustReleased: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">controls.isControlJustReleased(inputGroup, control);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.controls.isControlJustReleased(inputGroup, control);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''inputGroup:''' int | *'''inputGroup:''' int | ||
| Line 8: | Line 8: | ||
*'''Boolean''' | *'''Boolean''' | ||
==Example== | ==Example== | ||
This works on the release of E | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
if (mp.game.controls.isControlJustReleased(0, 38)) { | |||
// Do Stuff Here | |||
} | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Controls_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 10:55, 14 May 2024
Syntax
mp.game.controls.isControlJustReleased(inputGroup, control);
Required Arguments
- inputGroup: int
- control: int
Return value
- Boolean
Example
This works on the release of E
if (mp.game.controls.isControlJustReleased(0, 38)) {
// Do Stuff Here
}
See also
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
- mp.game.controls.setDisableControlActionBatch
- mp.game.controls.applyDisableControlActionBatch