Controls::getDisabledControlNormal: Difference between revisions
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control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).<br><br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them. | control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).<br><br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">controls.getDisabledControlNormal(inputGroup, control);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.controls.getDisabledControlNormal(inputGroup, control);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''inputGroup:''' | *'''inputGroup:''' {{RageType|Int}} ([[InputGroup|Input Groups]]) | ||
*'''control:''' | *'''control:''' {{RageType|Int}} ([[Controls|Controls]]) | ||
===Return value=== | ===Return value=== | ||
*'''float''' | *'''float''' | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Controls_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 10:55, 14 May 2024
control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
mp.game.controls.getDisabledControlNormal(inputGroup, control);
Required Arguments
- inputGroup: Int (Input Groups)
- control: Int (Controls)
Return value
- float
Example
// todo
See also
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
- mp.game.controls.setDisableControlActionBatch
- mp.game.controls.applyDisableControlActionBatch