Template:Path functions c
- mp.game.pathfind.addNavmeshBlockingObject
- mp.game.pathfind.addNavmeshRequiredRegion
- mp.game.pathfind.calculateTravelDistanceBetweenPoints
- mp.game.pathfind.disableNavmeshInArea
- mp.game.pathfind.generateDirectionsToCoord
- mp.game.pathfind.getClosestMajorVehicleNode
- mp.game.pathfind.getClosestRoad
- mp.game.pathfind.getClosestVehicleNodeWithHeading
- mp.game.pathfind.getClosestVehicleNode
- mp.game.pathfind.getIsSlowRoadFlag
- mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
- mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
- mp.game.pathfind.getNthClosestVehicleNodeId
- mp.game.pathfind.getNthClosestVehicleNodeWithHeading
- mp.game.pathfind.getNthClosestVehicleNode
- mp.game.pathfind.getRandomVehicleNode
- mp.game.pathfind.getSafeCoordForPed
- mp.game.pathfind.getStreetNameAtCoord
- mp.game.pathfind.getSupportsGpsRouteFlag
- mp.game.pathfind.getVehicleNodePosition
- mp.game.pathfind.getVehicleNodeProperties
- mp.game.pathfind.isNavmeshLoadedInArea
- mp.game.pathfind.isPointOnRoad
- mp.game.pathfind.isVehicleNodeIdValid
- mp.game.pathfind.loadAllPathNodes
- mp.game.pathfind.removeNavmeshBlockingObject
- mp.game.pathfind.setGpsDisabledZone
- mp.game.pathfind.setIgnoreNoGpsFlag
- mp.game.pathfind.setPedPathsBackToOriginal
- mp.game.pathfind.setPedPathsInArea
- mp.game.pathfind.setRoadsBackToOriginalInAngledArea
- mp.game.pathfind.setRoadsBackToOriginal
- mp.game.pathfind.setRoadsInAngledArea
- mp.game.pathfind.setRoadsInArea
- mp.game.pathfind.updateNavmeshBlockingObject