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  • 10 KB (490 words) - 15:00, 23 December 2022
  • This is an example description for a server-side function template. * <span style="color: #408DAE"><b>true</b></span>: if the example function has been executed successfully. ...
    2 KB (355 words) - 14:06, 26 October 2018

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  • This function create a vector object. [[Category:Server-side Function]] ...
    232 bytes (28 words) - 06:59, 16 May 2019
  • This function returns the entity object, if valid from the server-side generated entity.id. ...know, because the client-side entity.id may be different to the entity.id server-side. ...
    1 KB (184 words) - 19:04, 5 June 2020
  • mp.pool.forEachFast(function) *function - Function to be called ...
    610 bytes (77 words) - 12:06, 10 November 2024
  • C# Server-Side: [[OnUpdate]] It is similar to the OnUpdate in C# server-side Code where the function/event is called every tick on the server. ...
    1 KB (169 words) - 19:03, 15 May 2024
  • This function is used for check, player is located in stream distance for another player *'''Server-side''' ...
    657 bytes (73 words) - 06:55, 26 May 2020
  • [[Category:Server-side Function]] [[Category:Client-side Function]] ...
    419 bytes (38 words) - 13:05, 30 April 2019
  • This function is used to call a server-side event from a client-side script. ...OTE''': If you're calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically. ...
    1 KB (155 words) - 19:54, 1 November 2025
  • [[Category:Client-side Function]] [[Category:Server-side Function]] ...
    414 bytes (36 words) - 17:12, 16 May 2019
  • This function bans the player from your server. ...something else to display it for the player. Also, all bans that use this function are cleared once the server restarts. You need to save the bans yourself if ...
    970 bytes (138 words) - 16:57, 17 May 2019
  • ...sed on client-side but they will be only available for player specified on server-side. [[Category:Server-side Function]] ...
    782 bytes (98 words) - 18:50, 29 May 2024
  • Function that gets the squared distance between two entities. [[Category:Server-side Function]] ...
    349 bytes (34 words) - 12:32, 2 December 2019
  • This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of ...Jenkins_hash_function#one_at_a_time|'''Jenkin's One At A Time''']] hashing function. ...
    920 bytes (124 words) - 12:10, 17 December 2021
  • This function spawn a player. [[Category:Server-side Function]] ...
    482 bytes (53 words) - 17:04, 17 May 2019
  • [[Category:Server-side Function]] ...
    589 bytes (71 words) - 23:01, 20 April 2020
  • [[Category:Server-side Function]] ...
    806 bytes (90 words) - 17:17, 12 September 2024
  • This function register the specified player's Remote Prodecure Call (RPC) event and expec // register RPC 'test_proc' in server-side ...
    867 bytes (102 words) - 08:17, 26 December 2022
  • * [[Vehicle::isNeonLightEnabled]] - Client side function ...tanet.work/index.php?title=GetVehicleNeonState GetVehicleNeonState] - Same function in C# bridge ...
    654 bytes (86 words) - 17:55, 16 May 2019
  • This function gets the tattoo (decoration) from a collection specified. [[Category:Server-side Function]] ...
    597 bytes (69 words) - 21:06, 17 May 2020
  • [[Category:Server-side Function]] ...
    818 bytes (102 words) - 17:15, 12 September 2024
  • Same example but creating a blue Turismo and using it server-side [[Category:Client-side Function]] ...
    2 KB (175 words) - 08:46, 29 May 2024
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