Checks if the control is enabled.<br>
...xhighlight lang="javascript">mp.game.controls.isControlEnabled(inputGroup, control);</syntaxhighlight>
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483 bytes (52 words) - 10:55, 14 May 2024
Enables a control so it can be used.
<pre>mp.game.controls.enableControlAction(inputGroup, control, enable);</pre>
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508 bytes (57 words) - 10:55, 14 May 2024
Disable a control so it cannot be used.
mp.game.controls.disableControlAction(inputGroup, control, disable);
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934 bytes (107 words) - 10:55, 14 May 2024
control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).<br><br><br>0, 1 and 2 us
...ht lang="javascript">mp.game.controls.getDisabledControlNormal(inputGroup, control);</syntaxhighlight>
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677 bytes (81 words) - 10:55, 14 May 2024
...xhighlight lang="javascript">mp.game.controls.isControlPressed(inputGroup, control);</syntaxhighlight>
*'''control:''' {{RageType|Int}} ([[Controls|Controls]])
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680 bytes (77 words) - 10:56, 14 May 2024
...light lang="javascript">mp.game.controls.isControlJustReleased(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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494 bytes (53 words) - 10:55, 14 May 2024
...highlight lang="javascript">mp.game.controls.isControlReleased(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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461 bytes (52 words) - 10:56, 14 May 2024
...ng="javascript">mp.game.controls.isDisabledControlJustReleased(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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473 bytes (52 words) - 10:56, 14 May 2024
...ht lang="javascript">mp.game.controls.isDisabledControlPressed(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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468 bytes (52 words) - 10:56, 14 May 2024
...ang="javascript">mp.game.controls.isDisabledControlJustPressed(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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472 bytes (52 words) - 10:56, 14 May 2024
...axhighlight lang="javascript">mp.game.controls.getControlValue(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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463 bytes (54 words) - 10:55, 14 May 2024
...highlight lang="javascript">mp.game.controls.setInputExclusive(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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395 bytes (39 words) - 10:56, 14 May 2024
...hlight lang="javascript">mp.game.controls.isControlJustPressed(inputGroup, control);</syntaxhighlight>
*'''control:''' {{RageType|Int}} ([[Controls|Controls]])
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476 bytes (46 words) - 10:55, 14 May 2024
...xhighlight lang="javascript">mp.game.controls.getControlNormal(inputGroup, control);</syntaxhighlight>
*'''control:''' int
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567 bytes (71 words) - 10:55, 14 May 2024
...xhighlight lang="javascript">mp.game.controls.setControlNormal(inputGroup, control, amount);</syntaxhighlight>
*'''control:''' int
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571 bytes (72 words) - 10:56, 14 May 2024
...hlight lang="javascript">mp.game.controls.getControlActionName(inputGroup, control, p2);</syntaxhighlight>
*'''control:''' int
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972 bytes (126 words) - 10:55, 14 May 2024
...'s face. The 'skin' parameters control the skin tone. ShapeMix and skinMix control how much the first and second IDs contribute,(typically mother and father.)
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2 KB (288 words) - 23:37, 21 February 2020
Can the player control himself, used to disable controls for player for things like a cutscene.<br
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518 bytes (65 words) - 21:30, 6 May 2017
Can the player control himself, used to disable controls for player for things like a cutscene.<br
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502 bytes (62 words) - 23:46, 6 May 2017
= Access Control List =
RAGE Multiplayer C# API includes tool named Access Control List (ACL) that allows you to keep your gamemode secure and limit access to
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4 KB (549 words) - 21:23, 25 May 2025