This event is invoked every tick on the client-side
The below example sends the players position in chat everytime the Tick event is invoked
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1 KB (169 words) - 19:03, 15 May 2024
Event triggered when a player reaches a waypoint
[[Category:Server-side Event]]
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309 bytes (32 words) - 12:36, 30 April 2019
Create a client-side event middleman to handle events easily between CEF - Server-side.
Client-side event middleman
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872 bytes (121 words) - 00:19, 9 March 2025
*This function calls a client-side event for the selected player.
...event on another client's scriptside and that other client can handle that event.
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2 KB (209 words) - 19:52, 1 November 2025
This function is used to call a server-side event from a client-side script.
...ou're calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically.
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1 KB (155 words) - 19:54, 1 November 2025
This function call added client-side event for any players in a specific dimension.
*'''dimension:''' The dimension in which the event will be sent.
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1 KB (127 words) - 12:27, 26 October 2018
...script event call from server-side to a given players list. To trigger an event for a single player, use TriggerClientEvent.
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834 bytes (103 words) - 13:06, 27 November 2019
[[Category:Server-side Event]]
[[Category:Client-side Event]]
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489 bytes (46 words) - 16:20, 30 November 2022
This event is called everytime a player resurrects.
''This event has no parameters''
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1 KB (119 words) - 05:54, 22 August 2024
''This event requires no parameters''
''This event requires no parameters''
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858 bytes (85 words) - 14:13, 24 May 2019
This event is triggered when a player '''joins''' the server.
This event is '''not''' called for the '''local player''' who joined the server.
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1 KB (168 words) - 19:02, 15 May 2024
//Create the custom event
//Method for the custom event
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1 KB (129 words) - 03:46, 27 March 2019
[[Category:Server-side Event]]
[[Category:Client-side Event]]
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601 bytes (54 words) - 16:29, 30 November 2022
This event is triggered when a player spawns.
[[Category:Server-side Event]]
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1 KB (173 words) - 19:02, 15 May 2024
Triggers a server-side script event call from client-side.
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511 bytes (65 words) - 20:41, 1 April 2019
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client t
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726 bytes (89 words) - 13:06, 27 November 2019
The `mp.players.call` function triggers a specified event on the client-side for either all players or a defined array of players. It is useful for sync
*'''eventName:''' {{RageType|string}} — The name of the client event to trigger.
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1 KB (165 words) - 11:09, 10 November 2024
...ient-side script event call from server-side to all players. To trigger an event for a single player, use TriggerClientEvent.
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679 bytes (82 words) - 13:06, 27 November 2019
This event is triggered when a car or player enters the stream zone
[[Category:Client-side Event]]
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1 KB (119 words) - 11:06, 30 April 2019
This event is called when the player starts talking
[[Category:Client-side Event]]
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728 bytes (78 words) - 13:30, 15 May 2019