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  • This event is invoked every tick on the client-side The below example sends the players position in chat everytime the Tick event is invoked ...
    1 KB (169 words) - 19:03, 15 May 2024
  • Event triggered when a player reaches a waypoint [[Category:Server-side Event]] ...
    309 bytes (32 words) - 12:36, 30 April 2019
  • Create a client-side event middleman to handle events easily between CEF - Server-side. Client-side event middleman ...
    872 bytes (121 words) - 00:19, 9 March 2025
  • *This function calls a client-side event for the selected player. ...event on another client's scriptside and that other client can handle that event. ...
    2 KB (209 words) - 19:52, 1 November 2025
  • This function is used to call a server-side event from a client-side script. ...ou're calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically. ...
    1 KB (155 words) - 19:54, 1 November 2025
  • This function call added client-side event for any players in a specific dimension. *'''dimension:''' The dimension in which the event will be sent. ...
    1 KB (127 words) - 12:27, 26 October 2018
  • ...script event call from server-side to a given players list. To trigger an event for a single player, use TriggerClientEvent. ...
    834 bytes (103 words) - 13:06, 27 November 2019
  • [[Category:Server-side Event]] [[Category:Client-side Event]] ...
    489 bytes (46 words) - 16:20, 30 November 2022
  • This event is called everytime a player resurrects. ''This event has no parameters'' ...
    1 KB (119 words) - 05:54, 22 August 2024
  • ''This event requires no parameters'' ''This event requires no parameters'' ...
    858 bytes (85 words) - 14:13, 24 May 2019
  • This event is triggered when a player '''joins''' the server. This event is '''not''' called for the '''local player''' who joined the server. ...
    1 KB (168 words) - 19:02, 15 May 2024
  • //Create the custom event //Method for the custom event ...
    1 KB (129 words) - 03:46, 27 March 2019
  • [[Category:Server-side Event]] [[Category:Client-side Event]] ...
    601 bytes (54 words) - 16:29, 30 November 2022
  • This event is triggered when a player spawns. [[Category:Server-side Event]] ...
    1 KB (173 words) - 19:02, 15 May 2024
  • Triggers a server-side script event call from client-side. ...
    511 bytes (65 words) - 20:41, 1 April 2019
  • Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client t ...
    726 bytes (89 words) - 13:06, 27 November 2019
  • The `mp.players.call` function triggers a specified event on the client-side for either all players or a defined array of players. It is useful for sync *'''eventName:''' {{RageType|string}} — The name of the client event to trigger. ...
    1 KB (165 words) - 11:09, 10 November 2024
  • ...ient-side script event call from server-side to all players. To trigger an event for a single player, use TriggerClientEvent. ...
    679 bytes (82 words) - 13:06, 27 November 2019
  • This event is triggered when a car or player enters the stream zone [[Category:Client-side Event]] ...
    1 KB (119 words) - 11:06, 30 April 2019
  • This event is called when the player starts talking [[Category:Client-side Event]] ...
    728 bytes (78 words) - 13:30, 15 May 2019
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