PlayerJoin
This event is triggered when a player joins the server.
Server-Side Event
![]() |
---|
C# Syntax

See OnPlayerConnected.
Parameters
JavaScript Syntax

Parameters
- player: Player - The player who joined.
Example
mp.events.add('playerJoin', (player) => {
console.log(`[SERVER]: ${player.name} has joined the server!`);
});
Client-Side Event
![]() |
![]() |
---|
This event is not called for the local player who joined the server.
C# Syntax

public delegate void OnPlayerJoinDelegate(Player player);
Parameters
- player: The player joining the server, expects RAGE.Elements.Player type.
Example
The example below shows up a message to the client when another player joins the server.
Events.OnPlayerJoin += OnPlayerJoin;
public void OnPlayerJoin(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} has joined");
}
JavaScript Syntax

Parameters
- player: Player - Another player who joined the server.
Example
mp.events.add("playerJoin", (player) => {
mp.gui.chat.push(`${player.name} has joined the server!`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle