Player::setClothes
This function set clothing for player. Alternative of client-side function: Player::setComponentVariation
Clothes | |||
---|---|---|---|
Component ID | Part | Gender | |
0 | Head | ||
1 | Masks | Male + Female | |
2 | Hair Styles | Male | Female |
3 | Torsos | Male | Female |
4 | Legs | Male | Female |
5 | Bags and Parachutes | Male + Female | |
6 | Shoes | Male | Female |
7 | Accessories | Male | Female |
8 | Undershirts | Male | Female |
9 | Body Armors | Male | Female |
10 | Decals | Male | Female |
11 | Tops | Male | Female |
Known issues
- This function can't handle drawable over 255. If you need, use player.data & entityDataChange + entityStreamIn events so you can set it client-side with setComponentVariation. Fixed in 1.0+.
Syntax
player.setClothes(Number componentNumber, Number drawable, Number texture, Number palette)
Example
This example changes clothes.
Server-Side
mp.events.add('playerCommand', (player, command) => { let arr = command.split(' '); if (arr[0] == 'setclothes') { if (arr.length < 5 || parseInt(arr[1]) === undefined || parseInt(arr[2]) === undefined || parseInt(arr[3]) === undefined || parseInt(arr[4]) === undefined) { return player.outputChatBox('Use syntax: /setclothes [component_id] [drawable_id] [texture_id] [palette_id]'); } else { player.setClothes(parseInt(arr[1]), parseInt(arr[2]), parseInt(arr[3]), parseInt(arr[4])); } } });
See also
- Functions
- Player::ban
- Player::call
- Player::callProc
- Player::callToStreamed
- Player::callUnreliable
- Player::cancelPendingRpc
- Player::clearDecorations
- Player::getClothes
- Player::getDecoration
- Player::getFaceFeature
- Player::getHeadBlend
- Player::getHeadOverlay
- Player::getProp
- Player::getWeaponAmmo
- Player::giveWeapon
- Player::hasPendingRpc
- Player::invoke
- Player::isStreamed
- Player::isStreamedFor
- Player::kick
- Player::kickSilent
- Player::notify
- Player::outputChatBox
- Player::playAnimation
- Player::playScenario
- Player::putIntoVehicle
- Player::removeFromVehicle
- Player::removeObject
- Player::removeWeapon
- Player::removeAllWeapons
- Player::resetWeapon
- Player::setClothes
- Player::setCustomization
- Player::setDecoration
- Player::setFaceFeature
- Player::setHairColor
- Player::setHeadBlend
- Player::setHeadOverlay
- Player::setProp
- Player::setWeaponAmmo
- Player::spawn
- Player::stopAnimation
- Player::updateHeadBlend
- Player::enableVoiceTo
- Player::disableVoiceTo
- Weapons::clear
- Entity::destroy
- Entity::dist
- Entity::distSquared
- Entity::getVariable
- Entity::setVariable
- Entity::setVariables
- Properties
- Player::action
- Player::aimTarget
- Player::allWeapons
- Player::armour
- Player::eyeColor
- Player::faceFeatures
- Player::hairColor
- Player::hairHighlightColor
- Player::heading
- Player::health
- Player::rgscId
- Player::ip
- Player::serial
- Player::isAiming
- Player::isClimbing
- Player::isEnteringVehicle
- Player::isInCover
- Player::isInMelee
- Player::isJumping
- Player::isLeavingVehicle
- Player::isOnLadder
- Player::isReloading
- Player::name
- Player::packetLoss
- Player::ping
- Player::seat
- Player::socialClub
- Player::streamedPlayers
- Player::vehicle
- Player::voiceListeners
- Player::disableOutgoingSync
- Player::weapon
- Player::weaponAmmo
- Player::weapons
- Entity::alpha
- Entity::data
- Entity::dimension
- Entity::id
- Entity::model
- Entity::position
- Entity::type