GameEvent:isShockingInSphere
Client-Side Function
JavaScript Syntax
Required Params
- eventType: number
- x: number
- y: number
- z: number
- radius: number
Return value
- boolean
Syntax
mp.game.event.isShockingInSphere(eventType, x, y, z, radius)
Example
//todo
See also
- mp.game.event.setDecisionMaker
- mp.game.event.clearDecisionMakerResponse
- mp.game.event.blockDecisionMaker
- mp.game.event.unblockDecisionMaker
- mp.game.event.addShockingAtPosition
- mp.game.event.addShockingForEntity
- mp.game.event.isShockingInSphere
- mp.game.event.removeShocking
- mp.game.event.removeAllShockingS
- mp.game.event.removeShockingSpawnBlockingAreas
- mp.game.event.suppressShockingEventsNextFrame
- mp.game.event.suppressShockingTypeNextFrame
- mp.game.event.suppressAgitationEventsNextFrame