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  • C# Server-Side: [[OnUpdate]] This event is invoked every tick on the client-side ...
    1 KB (169 words) - 19:03, 15 May 2024
  • This event is triggered when the server has loaded all packages resources' folders in You can delay this event's trigger through **[[Events::delayInitialization|mp.events.delayInitializa ...
    464 bytes (51 words) - 20:19, 11 November 2019
  • This event is triggered when a player '''joins''' the server. This event is '''not''' called for the '''local player''' who joined the server. ...
    1 KB (168 words) - 19:02, 15 May 2024
  • This function is used to call a server-side event from a client-side script. ...ou're calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically. ...
    1 KB (155 words) - 19:54, 1 November 2025
  • This event is triggered when the server is shutting down. [[Category:Server-side Event]] ...
    353 bytes (38 words) - 19:40, 9 November 2020
  • Event triggered when a player reaches a waypoint [[Category:Server-side Event]] ...
    309 bytes (32 words) - 12:36, 30 April 2019
  • How can I send data from CEF(browser) to server-side?| Create a client-side event middleman to handle events easily between CEF - Server-side. ...
    872 bytes (121 words) - 00:19, 9 March 2025
  • Triggers a server-side script event call from client-side. ...the username and password from the player and now we are sending it to the server-side. ...
    511 bytes (65 words) - 20:41, 1 April 2019
  • Event triggered when a player has downloaded or loaded every resource packages an [[Category:Server-side Event]] ...
    475 bytes (58 words) - 23:22, 20 April 2020
  • [[Category:Server-side Event]] [[Category:Client-side Event]] ...
    489 bytes (46 words) - 16:20, 30 November 2022
  • ...ID. Use [[Entity::remoteId|remoteId]] property if you want it to match the server-side ID.}} This event will log to the console the players name and the ID they have been assigned ...
    667 bytes (97 words) - 20:55, 7 June 2020
  • Event triggered when a vehicle's trailer is attached. [[Category:Server-side Event]] ...
    447 bytes (40 words) - 18:58, 15 May 2024
  • Event triggered when a vehicle's horn is toggled [[Category:Server-side Event]] ...
    426 bytes (40 words) - 15:00, 23 May 2019
  • [[Category:Server-side Event]] [[Category:Client-side Event]] ...
    601 bytes (54 words) - 16:29, 30 November 2022
  • Event triggered when a player enters or loads into the stream distance of another [[Category:Server-side Event]] ...
    462 bytes (47 words) - 13:32, 23 May 2019
  • Event triggered when a player leaves or unloads from the stream distance of anoth [[Category:Server-side Event]] ...
    464 bytes (47 words) - 13:33, 23 May 2019
  • Event triggered when a vehicle's siren is toggled [[Category:Server-side Event]] ...
    484 bytes (43 words) - 18:58, 15 May 2024
  • Event triggered when an entity model changes. [[Category:Server-side Event]] ...
    523 bytes (50 words) - 12:02, 1 May 2024
  • This event is triggered when a vehicle is exploded. [[Category:Server-side Event]] ...
    506 bytes (51 words) - 18:59, 15 May 2024
  • This event is triggered when an Entity Is Deleted. From my testing, this event is only accessible on the serverside. [ServerEvent(Event.EntityDeleted)] ...
    1 KB (127 words) - 17:15, 8 September 2024
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