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  • = Access Control List = RAGE Multiplayer C# API includes tool named Access Control List (ACL) that allows you to keep your gamemode secure and limit access to ...
    4 KB (549 words) - 21:23, 25 May 2025

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  • Checks if the control is enabled.<br> ...xhighlight lang="javascript">mp.game.controls.isControlEnabled(inputGroup, control);</syntaxhighlight> ...
    483 bytes (52 words) - 10:55, 14 May 2024
  • Enables a control so it can be used. <pre>mp.game.controls.enableControlAction(inputGroup, control, enable);</pre> ...
    508 bytes (57 words) - 10:55, 14 May 2024
  • Disable a control so it cannot be used. mp.game.controls.disableControlAction(inputGroup, control, disable); ...
    934 bytes (107 words) - 10:55, 14 May 2024
  • control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).<br><br><br>0, 1 and 2 us ...ht lang="javascript">mp.game.controls.getDisabledControlNormal(inputGroup, control);</syntaxhighlight> ...
    677 bytes (81 words) - 10:55, 14 May 2024
  • ...xhighlight lang="javascript">mp.game.controls.isControlPressed(inputGroup, control);</syntaxhighlight> *'''control:''' {{RageType|Int}} ([[Controls|Controls]]) ...
    680 bytes (77 words) - 10:56, 14 May 2024
  • ...light lang="javascript">mp.game.controls.isControlJustReleased(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    494 bytes (53 words) - 10:55, 14 May 2024
  • ...highlight lang="javascript">mp.game.controls.isControlReleased(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    461 bytes (52 words) - 10:56, 14 May 2024
  • ...ng="javascript">mp.game.controls.isDisabledControlJustReleased(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    473 bytes (52 words) - 10:56, 14 May 2024
  • ...ht lang="javascript">mp.game.controls.isDisabledControlPressed(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    468 bytes (52 words) - 10:56, 14 May 2024
  • ...ang="javascript">mp.game.controls.isDisabledControlJustPressed(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    472 bytes (52 words) - 10:56, 14 May 2024
  • ...axhighlight lang="javascript">mp.game.controls.getControlValue(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    463 bytes (54 words) - 10:55, 14 May 2024
  • ...highlight lang="javascript">mp.game.controls.setInputExclusive(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    395 bytes (39 words) - 10:56, 14 May 2024
  • ...hlight lang="javascript">mp.game.controls.isControlJustPressed(inputGroup, control);</syntaxhighlight> *'''control:''' {{RageType|Int}} ([[Controls|Controls]]) ...
    476 bytes (46 words) - 10:55, 14 May 2024
  • ...xhighlight lang="javascript">mp.game.controls.getControlNormal(inputGroup, control);</syntaxhighlight> *'''control:''' int ...
    567 bytes (71 words) - 10:55, 14 May 2024
  • ...xhighlight lang="javascript">mp.game.controls.setControlNormal(inputGroup, control, amount);</syntaxhighlight> *'''control:''' int ...
    571 bytes (72 words) - 10:56, 14 May 2024
  • ...hlight lang="javascript">mp.game.controls.getControlActionName(inputGroup, control, p2);</syntaxhighlight> *'''control:''' int ...
    972 bytes (126 words) - 10:55, 14 May 2024
  • ...'s face. The 'skin' parameters control the skin tone. ShapeMix and skinMix control how much the first and second IDs contribute,(typically mother and father.) ...
    2 KB (288 words) - 23:37, 21 February 2020
  • Can the player control himself, used to disable controls for player for things like a cutscene.<br ...
    518 bytes (65 words) - 21:30, 6 May 2017
  • Can the player control himself, used to disable controls for player for things like a cutscene.<br ...
    502 bytes (62 words) - 23:46, 6 May 2017
  • = Access Control List = RAGE Multiplayer C# API includes tool named Access Control List (ACL) that allows you to keep your gamemode secure and limit access to ...
    4 KB (549 words) - 21:23, 25 May 2025
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