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  • Creates a camera. Creates a camera and sets it to look towards a location. ...
    1,022 bytes (119 words) - 01:01, 26 January 2021
  • <syntaxhighlight lang="javascript">camera.setActiveWithInterp(camFrom, duration, easeLocation, easeRotation);</syntax *'''camFrom:''' Camera.Handle ...
    762 bytes (77 words) - 17:12, 27 July 2018
  • <syntaxhighlight lang="javascript">camera.setDebugName(name);</syntaxhighlight> ...
    417 bytes (46 words) - 22:59, 15 June 2018
  • <pre>camera.setParams(x, y, z, rx, ry, rz, fov, duration, p9, p10, p11);</pre> ...
    701 bytes (99 words) - 13:18, 26 October 2018
  • Sets the camera so it's pointing towards a ped's bone. <pre>camera.pointAtPedBone(ped, boneIndex, x, y, z, p6);</pre> ...
    1,010 bytes (128 words) - 13:18, 26 October 2018
  • <syntaxhighlight lang="javascript">camera.pointAtCoord(x, y, z);</syntaxhighlight> //Pointing the camera to player's position ...
    464 bytes (58 words) - 20:32, 12 September 2021
  • <syntaxhighlight lang="javascript">camera.getAnimCurrentPhase();</syntaxhighlight> ...
    320 bytes (29 words) - 22:45, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.getFarDof();</syntaxhighlight> ...
    310 bytes (29 words) - 22:47, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.getFov();</syntaxhighlight> ...the current Field of View of it is less than or equals to 10 destroys the camera. ...
    645 bytes (78 words) - 23:31, 11 December 2020
  • <syntaxhighlight lang="javascript">camera.shake(type, amplitude);</syntaxhighlight> ...
    647 bytes (87 words) - 23:05, 15 June 2018
  • Attaches your camera to an object. <pre>camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);</pre> ...
    883 bytes (111 words) - 21:19, 27 March 2019
  • Example from michael2 script.<br><br>Camera::ANIMATED_SHAKE_CAM(l_5069, 'shake_Camera_all@', 'light', '', 1f); <pre>camera.animatedShake(p1, p2, p3, amplitude);</pre> ...
    467 bytes (62 words) - 21:20, 27 March 2019
  • <syntaxhighlight lang="javascript">camera.setDofMaxNearInFocusDistanceBlendLevel(p1);</syntaxhighlight> ...
    423 bytes (45 words) - 23:01, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.setDofMaxNearInFocusDistance(p1);</syntaxhighlight> ...
    413 bytes (45 words) - 23:00, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.isShaking();</syntaxhighlight> ...
    312 bytes (29 words) - 22:52, 15 June 2018
  • Attaches a camera to the bone specified. camera.attachToVehicleBone(handle, boneIndex, relativeRotation, rotX, rotY, rotZ, ...
    724 bytes (81 words) - 02:25, 1 June 2022
  • <syntaxhighlight lang="javascript">camera.detach();</syntaxhighlight> ...
    311 bytes (29 words) - 22:45, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.setDofPlanes(p1, p2, p3, p4);</syntaxhighlight> ...
    399 bytes (45 words) - 23:01, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.getNearClip();</syntaxhighlight> ...
    312 bytes (29 words) - 22:49, 15 June 2018
  • <syntaxhighlight lang="javascript">camera.setMotionBlurStrength(strength);</syntaxhighlight> ...
    357 bytes (33 words) - 23:02, 15 June 2018

Page text matches

  • Removes the camera. <pre>camera.destroy(destroy);</pre> ...
    593 bytes (71 words) - 23:27, 11 December 2020
  • Returns whether or not the passed camera handle is active. <syntaxhighlight lang="javascript">camera.isActive();</syntaxhighlight> ...
    759 bytes (98 words) - 23:34, 11 December 2020
  • ...field (DOF) settings, providing smoother transitions for objects near the camera. Adjusting this parameter allows you to refine the near-focus blur effect, *'''camera:''' {{RageType|number}} — The camera handle. ...
    1 KB (155 words) - 22:12, 2 November 2024
  • ...es how far the camera can render objects; increasing this value allows the camera to display objects at greater distances. This is especially useful for enha <syntaxhighlight lang="javascript">camera.setFarClip(farClip);</syntaxhighlight> ...
    1 KB (132 words) - 11:39, 2 November 2024
  • <syntaxhighlight lang="javascript">camera.getFov();</syntaxhighlight> ...the current Field of View of it is less than or equals to 10 destroys the camera. ...
    645 bytes (78 words) - 23:31, 11 December 2020
  • Get camera direction <syntaxhighlight lang="javascript">camera.getDirection();</syntaxhighlight> ...
    1 KB (147 words) - 12:29, 21 December 2018
  • ...pt (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to false.<br>Setting ease to true will sm p3 freezes the previous/gameplay camera when easing is turned on. ...
    853 bytes (120 words) - 18:16, 4 August 2020
  • Sets the field of view of the camera.<br>---------------------------------------------<br>Min: 1.0f<br>Max: 130. <syntaxhighlight lang="javascript">camera.setFov(fieldOfView);</syntaxhighlight> ...
    673 bytes (78 words) - 23:20, 11 December 2020
  • <syntaxhighlight lang="javascript">camera.getCoord();</syntaxhighlight> This function returns undefined or a valid result, if you point with your camera on something. ...
    1 KB (143 words) - 12:30, 21 December 2018
  • Attaches your camera to an object. <pre>camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);</pre> ...
    883 bytes (111 words) - 21:19, 27 March 2019
  • Sets the position of the camera. <syntaxhighlight lang="javascript">camera.setCoord(posX, posY, posZ);</syntaxhighlight> ...
    650 bytes (80 words) - 19:43, 14 September 2021
  • Sets a specific Depth of Field (DOF) parameter for a specified camera. * '''cameraHandle:''' {{RageType|number}} - The handle of the camera. ...
    971 bytes (121 words) - 18:06, 25 December 2024
  • ...ves the value of a specific Depth of Field (DOF) parameter for a specified camera. * '''cameraHandle:''' {{RageType|number}} - The handle of the camera. ...
    950 bytes (120 words) - 18:06, 25 December 2024
  • Creates a camera. Creates a camera and sets it to look towards a location. ...
    1,022 bytes (119 words) - 01:01, 26 January 2021
  • Attaches a camera to the bone specified. camera.attachToPedBone(ped, boneIndex, x, y, z, heading); ...
    1 KB (140 words) - 13:17, 26 October 2018
  • ...en previous node and this one<br><br>p8 big values ~100 will slow down the camera movement before reaching this node<br><br>p9 != 0 seems to override the rot <syntaxhighlight lang="javascript">mp.game.cam.addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9);</syntaxhighlight> ...
    1,007 bytes (156 words) - 21:05, 6 May 2017
  • *'''camera:''' {{RageType|number}} mp.game.cam.setDebugName(camera, name) ...
    450 bytes (46 words) - 04:24, 27 May 2024
  • Enables the camera view from your phone Up arrow to enable the camera, down arrow to disable the camera ...
    749 bytes (99 words) - 00:21, 23 January 2019
  • *'''camera:''' {{RageType|number}} mp.game.cam.setDofFocusDistanceBias(camera, p1) ...
    457 bytes (46 words) - 04:22, 27 May 2024
  • *'''camera:''' {{RageType|number}} mp.game.cam.setDofMaxNearInFocusDistance(camera, p1) ...
    462 bytes (46 words) - 04:22, 27 May 2024
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