'beast': true
mp.players.local.getVariable('beast'); // true
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782 bytes (98 words) - 18:50, 29 May 2024
return 'hey beast: ' + text;
return 'hey beast: ' + text;
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858 bytes (97 words) - 07:53, 4 July 2020
Set the player to use beast jump, must be called in render. (sets it only per frame)
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578 bytes (66 words) - 11:37, 29 April 2024
...late:CSharp_Serverside_namespace}}Player.KickPlayer(player, "Get out of my beast server!!!");
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498 bytes (63 words) - 13:32, 23 December 2022
...side_namespace}}Player.KickPlayer(player, "Please enable CEF first for our beast server!");
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608 bytes (74 words) - 21:52, 22 December 2022
return 'hey beast: ' + text;
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867 bytes (102 words) - 08:17, 26 December 2022
//add something beast here
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1 KB (129 words) - 14:03, 24 May 2019
RAGE.Chat.Output("He is a beast");
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2 KB (185 words) - 19:01, 15 May 2024
...ons', 'rage', false, 2, 'New Message', 'Hi, now your notifications look ~y~beast');
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2 KB (254 words) - 12:22, 5 December 2020
...er name that will be displayed to the master server. Use [] for tags. Eg. "Beast [Serious Roleplay]"
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6 KB (815 words) - 16:09, 15 September 2024