Search results

  • 'beast': true mp.players.local.getVariable('beast'); // true ...
    782 bytes (98 words) - 18:50, 29 May 2024
  • return 'hey beast: ' + text; return 'hey beast: ' + text; ...
    858 bytes (97 words) - 07:53, 4 July 2020
  • Set the player to use beast jump, must be called in render. (sets it only per frame) ...
    578 bytes (66 words) - 11:37, 29 April 2024
  • ...late:CSharp_Serverside_namespace}}Player.KickPlayer(player, "Get out of my beast server!!!"); ...
    498 bytes (63 words) - 13:32, 23 December 2022
  • ...side_namespace}}Player.KickPlayer(player, "Please enable CEF first for our beast server!"); ...
    608 bytes (74 words) - 21:52, 22 December 2022
  • return 'hey beast: ' + text; ...
    867 bytes (102 words) - 08:17, 26 December 2022
  • //add something beast here ...
    1 KB (129 words) - 14:03, 24 May 2019
  • RAGE.Chat.Output("He is a beast"); ...
    2 KB (185 words) - 19:01, 15 May 2024
  • ...ons', 'rage', false, 2, 'New Message', 'Hi, now your notifications look ~y~beast'); ...
    2 KB (254 words) - 12:22, 5 December 2020
  • ...er name that will be displayed to the master server. Use [] for tags. Eg. "Beast [Serious Roleplay]" ...
    6 KB (815 words) - 16:09, 15 September 2024