Vehicle::modifyWheelBoneTransform

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Revision as of 22:56, 25 December 2025 by DevMarvin (talk | contribs) (Created page with "Note: Use wheelId 255 to modify all wheels at once ==Syntax== <syntaxhighlight lang="javascript">mp.game.vehicle.modifyWheelBoneTransform(wheelId, rotationX, rotationY, rotationZ, offsetX, offsetY, offsetZ);</syntaxhighlight> === Required Arguments === *'''wheelId:''' number *'''rotationX:''' number *'''rotationY:''' number *'''rotationZ:''' number *'''offsetX:''' number *'''offsetY:''' number *'''offsetZ:''' number ===Return value=== *'''undefined''' ==Example== <synta...")
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Note: Use wheelId 255 to modify all wheels at once

Syntax

mp.game.vehicle.modifyWheelBoneTransform(wheelId, rotationX, rotationY, rotationZ, offsetX, offsetY, offsetZ);

Required Arguments

  • wheelId: number
  • rotationX: number
  • rotationY: number
  • rotationZ: number
  • offsetX: number
  • offsetY: number
  • offsetZ: number

Return value

  • undefined

Example

// todo

See also