Vehicle::setModelDriveForceCurve

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Revision as of 22:53, 24 December 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| === Summary === Applies a custom drive force curve to a specific vehicle model. === Syntax === <syntaxhighlight lang="javascript"> mp.game.vehicle.setModelDriveForceCurve(vehicleModelHash, curveNameHash); </syntaxhighlight> === Required Parameters === * '''vehicleModelHash:''' {{RageType|number}} - Hash of the vehicle model. * '''curveNameHash:''' {{RageType|number}} - Hash of the custom drive force curve. === Return Value ===...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Summary

Applies a custom drive force curve to a specific vehicle model.

Syntax

mp.game.vehicle.setModelDriveForceCurve(vehicleModelHash, curveNameHash);

Required Parameters

  • vehicleModelHash: number - Hash of the vehicle model.
  • curveNameHash: number - Hash of the custom drive force curve.

Return Value

  • undefined

Example

const vehicleModel = mp.game.joaat("adder");
const curveHash = mp.game.joaat("custom_curve");

mp.game.vehicle.setModelDriveForceCurve(vehicleModel, curveHash);
mp.gui.chat.push(`Drive force curve applied to model: ${vehicleModel}`);


See Also