Ui::setBlipCategoryPriority

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Revision as of 20:03, 4 August 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| This method will set a blip category priority. ===Required Params=== *'''category:''' {{RageType|number}} *'''priority:''' {{RageType|number}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.ui.setBlipCategoryPriority(category, priority); </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //create a blip let policeBlip = mp.blips.new(60, new mp.Vector3(427.95,...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

This method will set a blip category priority.

Required Params

  • category: number
  • priority: number

Return value

  • void

Syntax

mp.game.ui.setBlipCategoryPriority(category, priority);

Example

//create a blip
let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0), {
    name: 'Los Santos Police Station',
    color: 3,
    shortRange: true,
});
//set blip category to 60
policeBlip.setCategory(60);
//make sure 60 is a grouped category.
mp.game.ui.setBlipCategoryGrouped(60, true);
//set blip category 60 priority to 0
mp.game.ui.setBlipCategoryPriority(60, 0);


See also