Vehicle::addCombatAngledAvoidanceArea

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Revision as of 20:06, 4 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''startX:''' {{RageType|number}} *'''startY:''' {{RageType|number}} *'''startZ:''' {{RageType|number}} *'''endX:''' {{RageType|number}} *'''endY:''' {{RageType|number}} *'''endZ:''' {{RageType|number}} *'''width:''' {{RageType|number}} ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.vehicle.addCombatAngledAvoidanceArea(startX, startY, startZ, endX,...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • startX: number
  • startY: number
  • startZ: number
  • endX: number
  • endY: number
  • endZ: number
  • width: number

Return value

  • number

Syntax

mp.game.vehicle.addCombatAngledAvoidanceArea(startX, startY, startZ, endX, endY, endZ, width)

Example

//todo


See also