Object::setTextureVariationOfClosestOfType

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Revision as of 16:50, 1 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''radius:''' {{RageType|number}} *'''modelHash:''' {{RageType|number}} *'''textureVariation:''' {{RageType|number}} ===Return value=== *''' {{RageType|boolean}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.object.setTextureVariationOfClosestOfType(x, y, z, radius, modelHash, textureVariation) </syntax...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • x: number
  • y: number
  • z: number
  • radius: number
  • modelHash: number
  • textureVariation: number

Return value

  • boolean

Syntax

mp.game.object.setTextureVariationOfClosestOfType(x, y, z, radius, modelHash, textureVariation)

Example

//todo


See also

  • [[Object::disableGlow|mp.game.object.disableGlow