Object::createNonNetworkedAmbientPickup

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Revision as of 16:46, 1 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''type:''' {{RageType|number}} *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''flags?:''' {{RageType|number}} *'''amount?:''' {{RageType|number}} *'''customModel?:''' {{RageType|number}} *'''scriptedObject?:''' {{RageType|boolean}} *'''hostObject?:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <syntaxhighlight lang="javas...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • type: number
  • x: number
  • y: number
  • z: number
  • flags?: number
  • amount?: number
  • customModel?: number
  • scriptedObject?: boolean
  • hostObject?: boolean

Return value

  • number

Syntax

mp.game.object.createNonNetworkedAmbientPickup(type, x, y, z, flags?, amount?, customModel?, scriptedObject?, hostObject?)

Example

//todo


See also

  • [[Object::disableGlow|mp.game.object.disableGlow