Object::getRayfireMap

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Revision as of 16:45, 1 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''radius:''' {{RageType|number}} *'''name:''' {{RageType|string}} ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.object.getRayfireMap(x, y, z, radius, name) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntaxhighlight> }} ==See...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • x: number
  • y: number
  • z: number
  • radius: number
  • name: string

Return value

  • number

Syntax

mp.game.object.getRayfireMap(x, y, z, radius, name)

Example

//todo


See also

  • [[Object::disableGlow|mp.game.object.disableGlow