Object::doorSystemSetOpenRatio

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Revision as of 16:40, 1 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''doorHash:''' {{RageType|number}} *'''ajar:''' {{RageType|number}} *'''requestDoor:''' {{RageType|boolean}} *'''forceUpdate:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.object.doorSystemSetOpenRatio(doorHash, ajar, requestDoor, forceUpdate) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntax...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • doorHash: number
  • ajar: number
  • requestDoor: boolean
  • forceUpdate: boolean

Return value

  • void

Syntax

mp.game.object.doorSystemSetOpenRatio(doorHash, ajar, requestDoor, forceUpdate)

Example

//todo


See also

  • [[Object::disableGlow|mp.game.object.disableGlow