Ped::setDefensiveSphereAttachedToVehicle

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Revision as of 09:35, 30 April 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''ped:''' {{RageType|number}} *'''target:''' {{RageType|number}} *'''xOffset:''' {{RageType|number}} *'''yOffset:''' {{RageType|number}} *'''zOffset:''' {{RageType|number}} *'''radius:''' {{RageType|number}} *'''p6:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.ped.setDefensiveSphereAttachedToVehicle(ped, target, xOffset, yOf...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ped: number
  • target: number
  • xOffset: number
  • yOffset: number
  • zOffset: number
  • radius: number
  • p6: boolean

Return value

  • void

Syntax

mp.game.ped.setDefensiveSphereAttachedToVehicle(ped, target, xOffset, yOffset, zOffset, radius, p6)

Example

//todo


See also