Ped::setDefensiveAreaAttachedToPed

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Revision as of 09:35, 30 April 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''ped:''' {{RageType|number}} *'''attachPed:''' {{RageType|number}} *'''p2:''' {{RageType|number}} *'''p3:''' {{RageType|number}} *'''p4:''' {{RageType|number}} *'''p5:''' {{RageType|number}} *'''p6:''' {{RageType|number}} *'''p7:''' {{RageType|number}} *'''p8:''' {{RageType|number}} *'''p9:''' {{RageType|boolean}} *'''p10:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax==...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ped: number
  • attachPed: number
  • p2: number
  • p3: number
  • p4: number
  • p5: number
  • p6: number
  • p7: number
  • p8: number
  • p9: boolean
  • p10: boolean

Return value

  • void

Syntax

mp.game.ped.setDefensiveAreaAttachedToPed(ped, attachPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)

Example

//todo


See also