Ped::applyDamageDecal

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Revision as of 09:33, 30 April 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''ped:''' {{RageType|number}} *'''damageZone:''' {{RageType|number}} *'''xOffset:''' {{RageType|number}} *'''yOffset:''' {{RageType|number}} *'''heading:''' {{RageType|number}} *'''scale:''' {{RageType|number}} *'''alpha:''' {{RageType|number}} *'''variation:''' {{RageType|number}} *'''fadeIn:''' {{RageType|boolean}} *'''decalName:''' {{RageType|string}} ===Return value=== *''' {{RageType|void}} ''' ==S...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ped: number
  • damageZone: number
  • xOffset: number
  • yOffset: number
  • heading: number
  • scale: number
  • alpha: number
  • variation: number
  • fadeIn: boolean
  • decalName: string

Return value

  • void

Syntax

mp.game.ped.applyDamageDecal(ped, damageZone, xOffset, yOffset, heading, scale, alpha, variation, fadeIn, decalName)

Example

//todo


See also