Ped::setIkTarget

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Revision as of 08:52, 30 April 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''ped:''' {{RageType|number}} *'''ikIndex:''' {{RageType|number}} *'''entityLookAt:''' {{RageType|number}} *'''boneLookAt:''' {{RageType|number}} *'''offsetX:''' {{RageType|number}} *'''offsetY:''' {{RageType|number}} *'''offsetZ:''' {{RageType|number}} *'''ikflag:''' {{RageType|number}} *'''blendInDuration:''' {{RageType|number}} *'''blendOutDuration:''' {{RageType|number}} ===Return value=== *''' {{Rag...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ped: number
  • ikIndex: number
  • entityLookAt: number
  • boneLookAt: number
  • offsetX: number
  • offsetY: number
  • offsetZ: number
  • ikflag: number
  • blendInDuration: number
  • blendOutDuration: number

Return value

  • void

Syntax

mp.game.ped.setIkTarget(ped, ikIndex, entityLookAt, boneLookAt, offsetX, offsetY, offsetZ, ikflag, blendInDuration, blendOutDuration)

Example

//todo


See also