Ped::setNonCreationArea

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Revision as of 22:08, 29 April 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x1:''' {{RageType|number}} *'''y1:''' {{RageType|number}} *'''z1:''' {{RageType|number}} *'''x2:''' {{RageType|number}} *'''y2:''' {{RageType|number}} *'''z2:''' {{RageType|number}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.ped.setNonCreationArea(x1, y1, z1, x2, y2, z2) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • x1: number
  • y1: number
  • z1: number
  • x2: number
  • y2: number
  • z2: number

Return value

  • void

Syntax

mp.game.ped.setNonCreationArea(x1, y1, z1, x2, y2, z2)

Example

//todo


See also