Gameplay::setForcePlayerToJump

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Revision as of 16:00, 29 April 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| Set the player to be forced into jump state, should be called in render as it works per frame. ===Required Params=== *'''handle:''' {{RageType|number}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.gameplay.setForcePlayerToJump(handle) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> let playerJumping = true; //force player to jump mp.events.add('render', (...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

Set the player to be forced into jump state, should be called in render as it works per frame.

Required Params

  • handle: number

Return value

  • void

Syntax

mp.game.gameplay.setForcePlayerToJump(handle)

Example

let playerJumping = true;
//force player to jump
mp.events.add('render', () => {
 if (playerJumping) mp.game.gameplay.setForcePlayerToJump(mp.players.local.handle);
})

//stop making the player jump after 5 seconds
setTimeout(() => {
 playerJumping = false;
}, 5000)


See also