Gameplay::setBeastModeActive

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Revision as of 11:37, 29 April 2024 by Shr0x (talk | contribs) (beast)))
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Client-Side
Function

 JavaScript



JavaScript Syntax

Set the player to use beast jump, must be called in render. (sets it only per frame)

Required Params

  • handle: number

Return value

  • void

Syntax

mp.game.gameplay.setBeastModeActive(handle);

Example

mp.events.add('render', () => {
  mp.game.gameplay.setBeastModeActive(mp.players.local.handle);
})


See also