Gameplay::setBeastModeActive
Client-Side Function
JavaScript Syntax
Set the player to use beast jump, must be called in render. (sets it only per frame)
Required Params
- handle: number
Return value
- void
Syntax
mp.game.gameplay.setBeastModeActive(handle);
Example
mp.events.add('render', () => {
mp.game.gameplay.setBeastModeActive(mp.players.local.handle);
})