Gameplay::slerpNearQuaternion

From RAGE Multiplayer Wiki
Revision as of 11:33, 29 April 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| Slerps a qauterion beetween start and target. ===Required Params=== *'''time:''' {{RageType|float}} *'''startX:''' {{RageType|float}} *'''starty:''' {{RageType|float}} *'''startz:''' {{RageType|float}} *'''startW:''' {{RageType|float}} *'''destX:''' {{RageType|float}} *'''destY:''' {{RageType|float}} *'''destZ:''' {{RageType|float}} *'''w1:''' {{RageType|float}} ===Return value=== *''' {{RageType|Object}} ''' <pre>Return Value:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Client-Side
Function

 JavaScript



JavaScript Syntax

Slerps a qauterion beetween start and target.

Required Params

  • time: float
  • startX: float
  • starty: float
  • startz: float
  • startW: float
  • destX: float
  • destY: float
  • destZ: float
  • w1: float


Return value

  • Object
Return Value: { outX: number; outY: number; outZ: number; outW: number; }


Syntax

mp.game.gameplay.slerpNearQuaternion(
 time,
 startX,
 startY,
 startZ,
 startW,
 destX,
 destY,
 destZ,
 w1
);

Example

//todo


See also