Object::createPickupRotate

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Revision as of 11:03, 28 April 2024 by Shr0x (talk | contribs) (fixed args & added flags)
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Client-Side
Function

 JavaScript



JavaScript Syntax


Placement Flags

enum PLACEMENTFLAGS {
  MAP = 0,
  FIXED,
  REGENERATES,
  SNAP_TO_GROUND,
  ORIENT_TO_GROUND,
  LOCAL_ONLY,
  BLIPPED_SIMPLE,
  BLIPPED_COMPLEX,
  UPRIGHT,
  ROTATE,
  FACEPLAYER,
  HIDE_IN_PHOTOS,
  PLAYER_GIFT,
  ON_OBJECT,
  GLOW_IN_TEAM,
  AUTO_EQUIP,
  COLLECTABLE_IN_VEHICLE,
  DISABLE_WEAPON_HD_MODEL,
  FORCE_DEFERRED_MODEL
}

Required Params

  • pickupHash: Number
  • posX: Float
  • posY: Float
  • posZ: Float
  • rotX: Float
  • rotY: Float
  • rotZ: Float
  • placementFlag: Number
  • amount: Number
  • rotOrder: Number
  • hostObject: Boolean
  • modelHash: Number

Return value

  • Handle

Syntax

mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, placementFlag, amount, rotOrder, hostObject, modelHash);

Example

// adds a health pickup of 50 hp at the bar in sandy shores on the ground.
mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 8, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));

// adds a health pickup of 50 hp at the bar in sandy shores spinning in the air.
mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 512, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));



See also

  • [[Object::disableGlow|mp.game.object.disableGlow