Weapon::isPedCurrentSilenced

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Revision as of 08:06, 25 April 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| Checks whether ped's current weapon is silenced or not. === Required Params === *'''playerHandle''' {{RageType|number}} === Return Value === *'''silenced''' {{RageType|boolean}} ==Syntax== <pre> mp.game.weapon.isPedCurrentSilenced(playerHandle); </pre> ==Example== {{ClientsideCode| <syntaxhighlight lang="javascript"> const weaponSilenced = mp.game.weapon.isPedCurrentSilenced(mp.players.local.handle); mp.console.logInfo(`Players...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

Checks whether ped's current weapon is silenced or not.

Required Params

  • playerHandle number

Return Value

  • silenced boolean

Syntax

mp.game.weapon.isPedCurrentSilenced(playerHandle);

Example

Client-Side
const weaponSilenced = mp.game.weapon.isPedCurrentSilenced(mp.players.local.handle);
mp.console.logInfo(`Players weapon is ${weaponSilenced ? 'silenced' : 'not silenced'}`);


See also