Object::getAllInRange

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Getting object info and details from range

Client-Side
mp.game.object.getAllInRange(position: Vector3, range?: number, includeDistance?: boolean, sortByDistance?: boolean)

Arguments

  • position: Vector3
  • range: Number
  • includeDistance: Boolean
  • sortByDistance: Boolean

Example

const objectsInRange = mp.game.object.getAllInRange(mp.players.local.position,5, true);
if(objectsInRange && objectsInRange.length > 0) {
            objectsInRange.forEach((object) => {
                const color = [255, 255, 255, 255];
                mp.game.graphics.drawText(`${object[0]}`, [object[1].x, object[1].y, object[1].z],{color, font: 4, scale: [0.35, 0.35], outline: true});
            });
   }

Return Value

  • Array of Array Object