Player::callUnreliable

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Revision as of 20:45, 17 October 2020 by Graber (talk | contribs) (Add Player::callUnreliable based on Player::callProc layout but with examples similar to Player::call)
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Server-Side
Function

 JavaScript



This function triggers a client-side event for the selected player unreliably, which means it will be affected by potential packet loss, but it will be triggered way more faster, useful for when you need frequent triggers.

JavaScript Syntax

Syntax

player.callUnreliable('eventName', [...args]);

Required Arguments

  • *eventName: String
  • args: Any

Example

Server-Side
let player = mp.player.at(1337); //Get player by ID
if (player) {
  player.callUnreliable('syncUnreliableData', [123]); // example
}


Client-Side
// may not always be called because of possible packetloss
mp.events.add('syncUnreliableData', (data) => {
  mp.gui.chat.push(`we got data: ${data}`);
});


See Also