GivePlayerWeaponComponent
Syntax
void NAPI.Player.SetPlayerWeaponComponent(Client player, WeaponHash weapon, WeaponComponent component);
Required Arguments
- player: parameter input should be in Client type.
- weapon: parameter input should be in WeaponHash type.
- component: parameter input should be in WeaponComponent type.
Usage example(s)
Example Description
NAPI.Player.SetPlayerWeaponComponent(player, weapon, component);