GetPlayerWeaponTint
Syntax
WeaponTint NAPI.Player.GetPlayerWeaponTint(Client player, WeaponHash weapon);
Required Arguments
- player: parameter input should be in Client type.
- weapon: parameter input should be in WeaponHash type.
NOTE: This function returns data in WeaponTint type.
Usage example(s)
Example Description
NAPI.Player.GetPlayerWeaponTint(player, weapon);