PlayerQuit
This event is triggered when a player quits the server.
Server-Side Event
JavaScript Syntax
Parameters
- player - player, which quit from the server
- exitType - exit types:
- disconnect
- timeout
- kicked
- reason - kick reason
Example
This example outputs chat message, when player quits or kicked from the server.
function playerQuitHandler(player, exitType, reason) {
let str = player.name;
if (exitType != "kicked") {
str += " quit.";
} else {
str = ` kicked. Reason: ${reason}.`;
}
console.log(str);
}
mp.events.add("playerQuit", playerQuitHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerQuitDelegate(Player player);
Parameters
- player: The player leaving the server, expects RAGE.Elements.Player type.
Example
The example below shows up a message to the client when another player leaves the server.
Events.OnPlayerQuit += OnPlayerQuit;
public void OnPlayerQuit(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} has left");
}
JavaScript Syntax
Parameters
- Player - the other player who left the server
Example
This example outputs a notification, when another player disconnected from server.
mp.events.add("playerQuit", (player) => {
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle