Object::createObject

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Revision as of 20:48, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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p5 - last parameter does not mean object handle is returned
maybe a quick view in disassembly will tell us what is actually does

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prop_tt_screenstatic (0xE2E039BC) is handled different. Not sure how yet but it I know it is.
thx fr Xenus.oida

Syntax

object.createObject(modelHash, x, y, z, networkHandle, createHandle, dynamic);

Required Arguments

  • modelHash: Model hash or name
  • x: float
  • y: float
  • z: float
  • networkHandle: Boolean
  • createHandle: Boolean
  • dynamic: Boolean

Return value

  • Object handle or object

Example

todo

See also

  • [[Object::disableGlow|mp.game.object.disableGlow