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Showing below up to 50 results in range #801 to #850.
- Decisionevent::isShockingEventInSphere
- Decisionevent::removeAllShockingEvents
- Decisionevent::removeShockingEvent
- Decisionevent::suppressShockingEventTypeNextFrame
- Decisionevent::unblockDecisionMakerEvent
- Decorator::decorIsRegisteredAsType
- Decorator::decorRegister
- DeleteColShape
- DeleteEntity
- DeletePlayerWorldProp
- DeleteWorldProp
- DetachEntity
- DetonatePlayerStickies
- Development with Visual Studio Code
- DisablePlayerVoiceTo
- Discord::requestOAuth2
- Discord::update
- Dlc1::getDlcVehicleData
- Dlc1::getDlcVehicleFlags
- Dlc1::getDlcVehicleModel
- Dlc1::getDlcWeaponComponentData
- Dlc1::getDlcWeaponData
- Dlc1::getForcedComponent
- Dlc1::getNumDlcWeaponComponents
- Dlc1::getNumForcedComponents
- Dlc1::getNumPropsFromOutfit
- Dlc1::getPropFromOutfit
- Dlc1::getShopPedComponent
- Dlc1::getShopPedOutfit
- Dlc1::getShopPedQueryComponent
- Dlc1::getShopPedQueryOutfit
- Dlc1::getShopPedQueryProp
- Dlc1::getVariantComponent
- Dlc1::initShopPedComponent
- Dlc1::initShopPedProp
- Dlc1::isDlcDataEmpty
- Dlc2::isDlcPresent
- Dlc2::nullify
- DoesEntityExist
- DoesEntityExistForPlayer
- DoesPlayerHaveAccessToCommand
- DummyEntityCreated
- DummyEntityDestroyed
- EnablePlayerVoiceTo
- Entity::alpha
- Entity::applyForceTo
- Entity::applyForceToCenterOfMass
- Entity::attachTo
- Entity::attachToPhysically
- Entity::clearLastDamage