PlayerCommand
This event is triggered when player send command .
Parameters
- player - player, who send command.
- command - string with arguments.
Example #1
This example will write "Hello!" to player, who will enter command /meetme into chatbox.s
Server-Side
mp.events.add("playerCommand",
(player, command) => {
const args = command.split(/[ ]+/);
const commandName = args.splice(0, 1)[0];
if (commandName == "meetme") {
player.outputChatBox("Hello!");
};
}
);
Example #2
This example will output info about entered command into client chatbox.
if you enter "/blah 123 566", it will output next message: "You enter command a "blah", and all arguments it a [123,566]"
Client-Side
mp.events.add(`playerCommand`,
(command) => {
const args = command.split(/[ ]+/);
const commandName = args[0];
args.shift();
if (commandName == `blah`) {
mp.gui.chat.push(`You enter command a "${commandName}", and all arguments it a [${args.join(`,`)}]`)
};
}
);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle