OutgoingDamage

From RAGE Multiplayer Wiki
Revision as of 00:22, 25 February 2021 by Ufteers (talk | contribs) (targetEntity type check, fixed wrong parameter name)

Client-Side Event

 C#  JavaScript


Triggered upon damage that an entity is about to give another entity.

This event is also cancellable.

JavaScript Syntax

Parameters

  • sourceEntity: Object
  • targetEntity: Object
  • sourcePlayer: Object
  • weapon: Int
  • boneIndex: Int
  • damage: Int

Example

Client-Side
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
    if (targetEntity.type === 'player' && boneIndex === 20) {
        return true; // disable outgoing headshot damage
    }
});


See Also

Browser

Checkpoints

Colshapes

Console

Common

Damage

Vehicles

Voice chat

Streaming

Graphics

Waypoint

Misc