TriggerClientEvent

From RAGE Multiplayer Wiki
Revision as of 01:20, 27 November 2019 by Muphy (talk | contribs) (Created page with "Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''mp.events.callRemote("MyEvent...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use mp.events.callRemote("MyEvent", 1, 2, 3);

Syntax

void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);

Required Arguments

  • player: parameter input should be in Client type.
  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.

Usage example

NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");