PlayerStartEnterVehicle

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Revision as of 13:40, 26 October 2018 by Rootcause (talk | contribs) (Replaced HTML with template)

This event is triggered when a player starts to get into a vehicle. This event is cancellable.

Parameters

  • player - player, which sits down (serverside only)
  • vehicle - vehicle in which the player sits.
  • seat - the place where he sits down.

Example

This example outputs a chat message when a player gets into a vehicle.

Server-Side
function playerStartEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);


Client-Side
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
   const vehicleID = vehicle.id;

   mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint