PlayerEnterColshape

From RAGE Multiplayer Wiki
Revision as of 23:35, 19 November 2017 by Rt-2 (talk | contribs)

This event is triggered when a player enters a colshape.

Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide. Use entity.dimension on the colshape to change the dimension.

Parameters

  • player - player which entered the colshape
  • shape - the colshape the player entered

Example

Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

function playerEnterColshapeHandler(player, shape) {
  if(shape == someColShape) {
    console.log(`${player.name} entered the colshape`);
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandler);


Client-Side
mp.events.add('playerEnterColshape', (shape) => {
    mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint