Weapon::setEnableLocalOutgoingDamage

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Client-Side
Function

 JavaScript



Enables the 'outgoingDamage' event for this client. Needs to be called in the 'playerReady' event.

JavaScript Syntax

Required Params

  • toggle: boolean

Return value

  • void

Syntax

mp.game.weapon.setEnableLocalOutgoingDamage(toggle)

Example

mp.events.add("playerReady", () => mp.game.weapon.setEnableLocalOutgoingDamage(true));


See also