Weapon::removeAllProjectilesOfType

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Revision as of 21:35, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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p1 seems always to be 0

Syntax

mp.game.weapon.removeAllProjectilesOfType(weaponHash, p1);

Required Arguments

  • weaponHash: Model hash or name
  • p1: Boolean

Return value

  • Undefined

Example

// todo

See also