SetWorldSyncedData

From RAGE Multiplayer Wiki
Revision as of 13:11, 27 November 2019 by Xabi (talk | contribs) (Xabi moved page NAPI.Data.SetWorldSyncedData to SetWorldSyncedData)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This function sets world data that syncs to all clients.

Syntax

void NAPI.Data.SetWorldSharedData(string key, object value);

Required Arguments

  • key: parameter input should be in string type.
  • value: parameter input should be in object type.

Usage example(s)

Example Description

NAPI.Data.SetWorldSharedData("mykey", 1);